Rules

 
SOCCER
 
1) The outcome of a bet on soccer is based on the result achieved at the end of the regular playing time plus injury time. Unless otherwise specified for some bet types, extra time and penalties will not affect the outcome of the bet.
2) If a match is postponed or suspended, all bets relating to it will stand if the game is resumed and completed within 6 hours of the time of interruption. If the match is not played or completed within that time, all bets relating to it will be declared void. In case the match is interrupted after the first half time is over or after at least one goal has been scored, all bets on the markets “1st HT” and “1st Goal” and First to Score 1st and 2nd Goal (First to Score 2 Goals, First to Score 3 Goals) will be settled normally, while all other bet types will be declared void. Moreover, BGB Casinos reserves the right to void all bets if the date displayed contains typing errors or hasn’t been updated. In any case, only the date published by the official body that regulates the competition will be considered valid. Any information available on the coupon is indicative and, in any case, only the results published by the official bodies will be considered valid.
3) Own goals and penalties awarded during the regular playing time (including injury time) will be considered valid.
4) If a match is played on neutral ground, the first team specified in the bet will be considered the home team.
5) If a match is played on neutral ground, BGB Casinos reserves the right to specify it or not in the bet. In both cases the bet is to be considered valid.
6) The outcome of a bet is based on the result obtained on the playing field and approved by the referee at the end of the match. Any subsequent decisions made by sports, disciplinary or legal entities that influence the outcome on the playing field will not be considered.
 
 
SPECIAL SOCCER
 
Reporting Special Soccer
All bets included in the "SOCCER SPECIALS" section will be settled and paid within 48 hours from the end of the last match of the reference day.
Scores
First: The winner is the player who will score the first goal in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match or start playing after the first goal has been scored will be declared void. 
Anytime: The winner is the player who will score at least one goal in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match will be declared void.
Last: The winner is the player who will score the last goal in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match will be declared void.
2+ GoalS: The winner is the player who will score 2 or more goals in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match will be declared void.
3+ GoalS: The winner is the player who will score 3 or more goals in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match will be declared void.
Goalscorer
You need to predict the player who will have scored more goals at the end of the championship. Are excluded any playoff-playout. If two or more competitors ends the competition in the same position, it will be applied the rule of the former-aequo. In case of a tie, the payout is calculated by dividing the portion played by the number of winners and the same multiplying the amount wagered.
Top Goalscorer – TeamS
You need to predict the player who has scored more goals in his team by choosing one the available options.
HH
You need to predict which of two teams will achieve the best position at the end of the championship.
Qualification – Champions League
You need to predict whether a team will qualify for the "Champions League".
Over/Under – Championship Day
You need to predict the total number of goals scored during the selected championship day, by considering the spread indicated by BGB Casinos.
Kick Off
You need to predict which team will take the kick off.
First Marker GROUP 1st Day
You have to predict the first player who scores by choosing from those existing in the group. At the end of the reporting of the bets, we consider the minutes of the game and not the day of the match.
First Three
You need to predict which teams will reach the first three positions at the end of the championship.
Last Ranked
You need to predict which team will rank last at the end of the season.
Transfer Market
You need to predict which player/coach, among those available in the list, will be officially bought before the end of the transfer window (date specified in the event) from the listed teams. Any bet placed after an official notice has been issued by one of the two teams concerned will be declared void.
Footballers (1X2) – DAY
You need to predict which player will score more goals during the match. If both players score the same number of goals, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise it will be declared void.
Footballers (Over / Under) Day
You have to predict if the sum of the goals of the two selected players will be higher or lower than the spread indicated. Two possible outcomes are offered: Over (the number of goals scored is higher than the spread indicated) Under (the number of goals scored is lower than the spread indicated). The bet is valid only if both players start the game from the first minute of the game, otherwise the bet will be considered void.
Footballers H/H 2012/13
You have to predict the player who scores the most goals during the Championship. The bet is considered void if at least one of the two players has not scored 15 league appearances. In the event of a tie between the two players, the bet will be declared void.
The Strange Couple (1X2) - Day
You need to predict which of the selected couples will score more goals during the match. In case both couples score the same number of goals, the winning selection will be X. The bet is valid only if all selected players take part to the match from the first minute, otherwise it will be declared void.
The Strange Couple (Over / Under) Day
You have to predict if the sum of goals scored by both pairs will be higher or lower than the spread indicated. Two possible outcomes are offered: Over (the number of goals scored by both units is higher than the spread indicated). Under (the number of goals scored by both pairs and lower than the spread indicated). The bet is valid only if all the players present in the selection start the game from the first minute of play, otherwise it will be considered void.
The Strange Pair H/H 2012/13
You have to predict the couple that will score more goals during the match. The bet is considered void if at least one player does not score 15 league appearances. In case of a tie between the pairs of selected players the bet will be declared void.
First Goal – Mode
You need to predict the way the first goal was scored. This bet type considers the effective minute and not the date of the match. In case the first goal is scored by two players in the same minute and in two different ways, the bet will be declared void.
Method of Victory
You need to predict the method by which the home/away team will win the match. There are offered four possible outcomes: Home wins during extra time, Away wins during extra time, Home wins on penalty shoot-out, Away wins on penalty shoot-out. If the match will end with regular time, all the selections will be considered lost.
First Scorer Group
You have to predict the first player who creates a network among those in the selected group, taking into account the actual minutage and not the date of the meeting.
Players - Groups
You need to predict the player who will score more goals among those available in the selected group. In case two or more players score the same number of goals, the winner will be the player who scored first. This bet type considers the effective minute and not the date of the match.
CardS (1X2)
You need to predict which team will receive more cards during the match. If both teams receive the same number of cards, the winning selection will be X. If at least one of the teams does not play for any reason (suspension, deferral, etc.) within 24 hours of the time originally scheduled, the bet will be declared void. Only the yellow cards assigned to players who are on the pitch at the time will be considered, thus excluding any referral to players on the bench or off the court.
CardS (Over / Under)
You need to predict the total number of Yellow Cards (Admonitions) totalled in the match taking into consideration the spread offered by BGB Casinos. If a player is sent off due to a double yellow card, the total number of cards will be 2. Only the cards assigned to the players who are currently on the playing court will be taken into consideration, thus excluding any referral to players on the bench or out of the playing field.
Minutes Played (1 - 2)
You have to predict who scores more minutes of play during the match. Only 90 minutes of regulatory play are taken into consideration without any first or second time recoveries. If both players score the same number of minutes played, the bet will be considered void. The bet will be valid only if both players in the selection start the game from the first minute of play, otherwise the bet will be considered void.
Minutes Played (1x2)
You have to predict who scores more minutes of play during the match. Only 90 minutes of regulatory play are taken into consideration without any first or second time recoveries. 3 possible outcomes are offered: 1 (if it will be the first player to score more minutes). X (if both players score the same game minutes). 2 (if it will be the second player to score more minutes). The bet will be valid only if both players in the selection start from the first minute of play, otherwise the bet will be considered void.
Fouls (1X2)
You need to predict which team will commit more fouls during the match. If both teams commit the same number of fouls, the winning selection will be X. If at least one of the teams does not play for any reason (suspension, deferral, etc.) within 24 hours of the time originally scheduled, the bet will be declared void.
Assist (1-2)
You need to predict which player will make more assists during the match. If both players make the same number of assists, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise it will be declared void.
Offside (1X2)
You need to predict which team will be caught offside the most number of times during the match. If both teams get the same number of offside calls, the winning selection will be X. If at least one of the teams does not complete the match for any reason (suspension, deferral, etc.) within 24 hours of the time originally scheduled for the meeting, the bet will be declared void.
Offside Over/Under
You need to predict the total number of offsides in the match by taking into account the spread offered by BGB Casinos. If at least one of the teams does not play the match for any reason (suspension, referral, etc.) within 24 hours of scheduled time, the bet will be declared void.
Penalty (Yes/No)
You need to predict whether at least one penalty will be awarded during the selected match. Two outcomes are possible: Yes (at least one penalty is awarded), No (no penalty is awarded).
The outcome of this bet is based on the result achieved at the end of the regular playing time. If at least one of the teams does not take part into the match for any reason (suspension, deferral, etc.) within 24 hours of the scheduled starting time, all bets relating to this market will be declared void.
Expulsion (Yes/No)
You need to predict whether at least one player will be expelled during the selected match. Two outcomes are possible: Yes (at least one player is expelled), No (no player is expelled).
The outcome of this bet is based on the result achieved at the end of the regular playing time. If at least one of the teams does not take part into the match for any reason (suspension, deferral, etc.) within 24 hours of the scheduled starting time, all bets relating to this market will be declared void. Players on the bench do not count for this bet type.
Penalty - Awarded/Taken
You need to predict whether a penalty will be awarded to and taken by the selected team. In case more than one penalty is awarded to the selected team, only the first penalty awarded will be considered. If at least one of the teams does not take part into the match for any reason (suspension, deferral, etc.) within 24 hours of the scheduled starting time, all bets relating to this market will be declared void.
Super Odd
It refers to an event called COMBO, which contains groups consisting of three or more teams each. The outcome of the bet will be successful if the selected teams win their first match. If even one of the teams among those selected does not play for any reason, the bet will be declared void.
NB: All bets belonging to the "SPECIAL FOOTBALL" section will be reported and paid within 24 hours after the end of the match.
Referee - Total Fouls (1X2)
You have to predict which referee during the match will assign more "total fouls". For "total fouls" the Company intends the sum of: fouls committed + offside + yellow cards + red cards + penalties. If both referees assign the same number of "total fouls" the winning sign will be X. If the game that should be refereed by the selected referee is not disputed for any reason (suspension, postponement, etc.) within 24 hours from expected time, the bet will be considered void. If the referee does not complete the match due to an injury or for other reasons, the event will be considered void.
First 10 minutes (1X2)
You have to predict the outcome of the match in the first 10 minutes (10 'minute included), 3 outcomes are proposed: 1 (the home team in the first 10 minutes is ahead) - X (in the first 10 minutes the result is tied) - 2 (the visiting team in the first 10 minutes is ahead).
First 10 minutes (Over / Under)
You have to predict the total number of goals in the first 10 minutes (10 'minute included) either higher (Over) or lower (Under) than the spread indicated in the bet.
Team - First Red Card
You need to predict which team will receive the first red card on the reference day among those present in the selection, by taking into account the actual playing time and not the reference date.
Selections will be void if a team does not show up or if the event does not take place.
Team - First Yellow Card
You need to predict which team will receive the first yellow card in the reference day among those present in the selection, by taking into account the actual playing time and not the reference date.
Selections will be void if a team does not show up or if the event does not take place.
Team - First Substitution
You need to predict which team will make the first substitution on the reference day among those present in the selection, by taking into account the actual playing time and not the reference date.
Selections will be void if a team does not show up or if the event does not take place.
Winning Trio
You need to predict that all three players selected will score at least one goal during the reference day. Selections on players who didn't take part in the game will be void.
Losing Trio
You need to predict that none of the three players selected will score any goal during the reference day. Selections on players who didn't take part in the game will be void.
Exact Substitution
You need to predict the exact change which will take place between the couple of selected players during the game of the reference day. If both players start playing from the first minute or if one of them does not play at all, the bet will be considered lost.
First Goal of the Day
You need to predict which team will score first on the reference day, by taking into account the actual playing time and not the reference date. Selections will be void if a team does not show up or if the event does not take place.
How Will Last Goal Be Scored?
You need to predict how the last goal of the match will be score, by taking into account the actual playing time and not the date of the match. In the event that the last goal is scored by two players in the same minute and with different modalities, the bet will be considered void.
Injury Time
You need to predict the total number of minutes of injury time during the match, by summing up the minutes of the first half time and of the second half time. If at least one of the teams does not play the match for any reason (suspension, referral, etc.) within 24 hours of scheduled time, the bet will be declared void.
Injury Time 1HT/2HT
You need to predict the number of minutes of injury time of the first half and the second half of the match. If at least one of the teams does not play the match for any reason (suspension, referral, etc.) within 24 hours of scheduled time, the bet will be declared void.
Injury Time 2HT
You need to predict the number of minutes of injury time of the second half time of the match. If at least one of the teams does not play the match for any reason (suspension, referral, etc.) within 24 hours of scheduled time, the bet will be declared void.
Minute of First Goal
You need to predict the minute of the first goal by selecting one of the options available. If at least one of the two teams in the selection does not play for any reason (suspension, referral, etc.) within 24 hours of scheduled time, the bet will be declared void.
Players Specials (player to play the whole match)
You need to predict that the player in the selection will play the whole match including injury time. In any other cases the bet will be considered lost.
Players Specials (players to play the whole match)
You need to predict that both players in the selection will play the whole match including injury time. In any other cases the bet will be considered lost.
Players Specials (player to be booked)
You need to predict that the player in the selection will be booked during the match (including injury time). In any other cases the bet will be considered lost.
Players Specials (player to be sent off)
You need to predict that the player in the selection will be sent off (also due to double booking) during the match, including injury time. In any other cases the bet will be considered lost.
Players Specials (player to save penalty)
You need to predict that the selected player will manage to save at least one penalty during the match, including injury time. In any other cases the bet will be considered lost.
Players Specials (players to play at least one minute together) 
You need to predict that both players in the selection will play at least one minute of the match together including injury time. In any other cases the bet will be considered lost.
Players Specials (player to score during first HT)
You need to predict that the player in the selection will be able to score at least one goal during the first half time, including injury time. In any other cases the bet will be considered lost.
Team Specials (ball possession percentage)
You need to predict whether the selected team will have a greater ball possession percentage than the specified spread.
Team Specials (kicks in the goal square)
You need to predict whether the number of kicks in the goal square made by the selected team will be greater (Over) or lesser (Under) than the specified spread.
Team Specials (total kicks)
You need to predict whether the number of kicks made by selected team will be greater (Over) or lesser (Under) than the specified spread.
Team Specials (percentage of successful passes)
You need to predict whether the percentage of successful passes made by the selected team will be greater (Over) or lesser (Under) than the specified spread. This market will be settled based on the following pattern:
0.4 will be equal to 0
0.5 will be equal to 1
Team Specials (territorial advantage)
You need to predict whether the territorial advantage (expressed in minutes) of the selected team will be greater (Over) or lesser (Under) than the specified spread.
Team Specials (team to score own goal)
You need to predict whether the selected team will score an own goal (officially declared by the relevant Football Association) during the match, including injury time.
Team Specials (number of substitution up to and including the extra time minute)
You need to predict whether the number of substitutions made by the selected team will be greater (Over) or lesser (Under) than the specified spread and the minute specified in the selection.
Team Specials (team to score first goal in the first HT)
You need to predict whether the selected team will score the first goal of the match during the first half time, including injury time.
First Goal scorer + Finale (1°Marc+Final)
You need to predict the final outcome and the first goal scorer together. If a selected player should enter the field after the goal has already been scored or does not take part in the match, bets belonging to this selection will be void. If the first goal is an own goal, all bets will be deemed losers.
1st Goal scorer + Correct Score
You need to predict the first goal scorer along with the correct score of the match. If the selected player should enter the pitch after the first goal has already been scored or does not take part in the match, all bets belonging to this selection will be declared void. If the first goal is an own-goal, all bets will be declared lost.
Score anytime + Correct Score
You need to predict at least one goal of the selected player along with the correct score of the match. The bets placed on other players who have not scored will be declared lost. All the bets placed on players who do not take part to the game, will be voided.
Score anytime + Final Score
You have to predict at least one goal of the selected player along with the final outcome of the match. The bets placed on other players who have not scored will be declared lost. All the bets placed on players who do not take part to the game, will be voided.
 
 
SOCCER MARKETS 
 
1X2
You need to predict the outcome of the match. Three outcomes are possible: 1 (home team wins), X (the match results in a draw), 2 (away team wins).
1X2 – 1st HT
You need to predict the outcome of the first half of the match. Three outcomes are possible: 1 (considering only the goals scored during the first half, home team wins), X (considering only the goals scored during the first half, the match results in a draw), 2 (considering only the goals scored during the first half, away team wins).
1X2 – 2nd HT
You need to predict the outcome of the second half of the match. Three outcomes are possible: 1 (considering only the goals scored during the second half, home team wins), X (considering only the goals scored during the second half, the match results in a draw), 2 (considering only the goals scored during the second half, away team wins).
Overtime (Yes/No)
You have to predict whether they will be played or not overtime.
DC (Double Chance)
You need to predict the outcome of the whole match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws), 12 (home team wins or away team wins).
DC (Double Chance) – 1st HT
You need to predict the outcome of the first half of the match. Three outcomes are possible: 1X (considering only the goals scored during the first half, home team wins or the match results in a draw), X2 (considering only the goals scored during the first half, away team wins or the match results in a draw), 12 (considering only the goals scored during the first half, home team wins or away team wins).
DC (Double Chance) – 2nd HT
You need to predict the outcome of the second half of the match. Three outcomes are possible: 1X (considering only the goals scored during the second half, home team wins or the match results in a draw), X2 (considering only the goals scored during the second half, away team wins or the match results in a draw), 12 (considering only the goals scored during the second half, home team wins or away team wins).
Draw no Bet (DNB)
You need to predict which team will win the match. If the match results in a draw, the bet will be declared void and will not be considered for bonus calculation.
Draw no Bet– 1st HT
You need to predict which team will be leading at the end of the first half. If the first half of the match results in a draw, the bet will be declared void and will not be considered for bonus calculation.
Draw no Bet – 2nd HT
You need to predict which team will be winning at the end of the second half, without considering the goals scored during the first half. If during the second half both teams score the same number of goals, the bet will be declared void and will not be considered for bonus calculation.
Goal/No Goal (GG/NG)
Two outcomes are possible: GG (both teams score at least one goal during the match), NG (one or both teams do not score any goal during the match).
Goal/No Goal (GG/NG) – 1st HT
Two outcomes are possible: GG (both teams score at least one goal during the first half of the match), NG (one or both teams do not score any goal during the first half of the match).
Goal/No Goal (GG/NG) – 2nd HT
Two outcomes are possible: GG (both teams score at least one goal during the second half of the match), NG (one or both teams do not score any goal during the second half of the match).
GG/NG 1st Half/2nd Half
You need to predict if the two teams will score or not in both first and second half time of the match. The outcomes offered are four: GG/GG (both teams score at least one goal in both the first and the second half time), GG/NG (both teams score at least one goal in the first and one or both teams do not score any goal in the second half time), NG/GG (one or both teams do not score any goals in the first half time and both teams score at least one goal in the second half time), NG/NG (both teams do not score any goal in both the first and the second half time).
Odd/Even
You need to predict whether the total number of goals scored during the match will be odd or even. If the result is 0-0, the winning selection will be "even".
Odd/Even – 1st HT
You need to predict whether the total number of goals scored during the first half of the match will be odd or even. If no goal is scored during the first half, the winning selection will be "even".
Odd/Even – 2nd HT
You need to predict whether the total number of goals scored during the second half of the match will be odd or even. If no goal is scored during the second half, the winning selection will be "even".
Odd/Even – Home
You need to predict whether the total number of goals scored by the home team will be odd or even. If no goal is scored by the home team, the winning selection will be "even".
Odd/Even – Away
You need to predict whether the total number of goals scored by the away team will be odd or even. If no goal is scored by the away team, the winning selection will be "even".
Score/No Score
You need to predict whether the selected team (home or away) will score at least one goal during the match.
Score/No Score 1.5
You need to predict whether the selected team (home or away) will score at least two goals during the match.
Score/No Score – 1st HT
You need to predict whether the selected team (home or away) will score at least one goal during the first half of the match.
Score/No Score – 2nd HT
You need to predict whether the selected team (home or away) will score at least one goal during the second half of the match.
Number of Goals
You need to predict the exact number of goals scored during the match.
Goal Totals Home Team
You need to predict the number of goals that will be scored by the home team by choosing among the alternatives proposed.
Goal Total Team Away
You need to predict the number of goals that will be scored by the visiting team choosing among the alternatives proposed.
Correct score
You have to predict the exact result at the end of the game.
Correct Score - 1st HT
You have to predict the exact result at the end of the first half.
Correct Score - 2nd HT
You have to predict the exact result of the second half, without considering the Goals scored during the first half.
Partial / Final (HT / FT)
You need to predict both the result of the first half of the match and the final result.
Time with more Goal (More Goal)
You have to predict in which of the two game times will be scored more Goal. Three possible outcomes are offered: 1T (during the first half more Goals are scored), 2T (during the second half more Goals are scored) and X (during the first and second half the same Goals are scored).
Home/Away wins both Half Times
You have to predict If the home/away team will win both first and second half time of the match. The bet offers two possible outcomes: Yes (home/away team will win both half times); No (home/away team will not win both half times). The two half times will be considered as independent between each other. Example: if at the end of the first half time the score is 2-0 and the final result is 3-1, this means that home team won only first half time because the partial result of the second half time is 1-1.
Home/Away wins at least one Half Time
You have to predict If the home/away team will win at least one half time of the match. The bet offers two possible outcomes: Yes (home/away team will win at least one half time); No (home/away team will not win any half time).
Home/Away scores in both Half Times
You have to predict If the home/away team will score in both first and second half time of the match. The bet offers two possible outcomes: Yes (home/away team will score in both half times); No (home/away team will not score in both half times).
Winning Margin – Home
You need to predict the winning margin of the home team by choosing one of the available options. The winning margin is calculated by subtracting the number of goals scored by the away team from the number of goals scored by the home team.
Winning Margin – Away
You need to predict the winning margin of the away team by choosing one of the available options. The winning margin is calculated by subtracting the number of goals scored by the home team from the number of goals scored by the away team.
Penalty Yes/No
You need to predict whether a penalty will be awarded to one of the two teams during the match. The outcome of this bet is based on the result achieved at the end of the regular playing time. Extra time and penalties will not affect the outcome of the bet.
Over/Under (spread)
You need to predict whether the total number of goals scored during the match will be over or under the spread indicated in the bet. Depending on the type of spread, we distinguish between a "Classic Over/Under" (0.5 – 1.5 – 2.5 – 3.5 – 4.5), a "Whole Over/Under" (1 - 2 - 3 - 4) and a "Double Over/Under" (0.25 – 0.75 – 1.25 – 1.75 – 2.25 – 2.75 – 3.25 – 3.75 – 4.25 – 4.75).
Classic Over/Under (0.5 – 1.5 – 2.5 – 3.5 – 4.5)
If the number of goals scored is lower than the spread indicated, the winning selection will be "under". If the number of goals scored is higher than the spread indicated, the winning selection will be "over".
Whole Over/Under (1 - 2 - 3 - 4)
If the number of goals scored is lower than the spread indicated, the winning selection will be "under". If the number of goals scored is higher than the spread indicated, the winning selection will be "over". If the number of goals coincides with the spread, the amount bet will be reimbursed.
Double Over/Under (0.25 – 0.75 – 1.25 – 1.75 – 2.25 – 2.75 – 3.25 – 3.75 – 4.25 – 4.75)
The spread is divided in two spreads, the first one is obtained by adding 0.25 and the second is obtained by subtracting 0.25. Consequently, two selections are made, each one amounting to half of the total stake. 
Example: Milan-Fiorentina; Over 0.75; Odd: 1.3; Stake: €100. 
1st selection: Over 0.75 - 0.25 = Over 0.50; Stake: €50
2nd selection: Over 0.75 + 0.25 = Over 1; Stake: €50
If no goal is scored, both selections are incorrect stake is lost.
If one goal is scored, the selection Over 0.50 is correct and the bet will be paid by multiplying the stake (€50) by the specified odd (1.3), while the amount bet on the selection Over 1 is refunded, because the spread coincides with the number of goals scored. 
If two or more goals are scored, both selections are correct and the win will be equal to the total stake (€100) multiplied by the specified odd (1.3).
Over/Under 1st HT (spread)
You need to predict whether the total number of goals scored during the first half of the match will be over or under the spread indicated in the bet.
Over/Under 2nd HT (spread)
You need to predict whether the total number of goals scored during the second half of the match will be over or under the spread indicated in the bet.
Over/Under (0.5, 1.5, 2.5) - Home/Away
You need to predict if the total number of goals scored in the match by the home team (or one away) will be higher (over) or lower (under) the spread indicated in the bet.
1X2 Handicap (spread)
You need to predict the outcome of the match after a given Handicap (spread) is added to or subtracted from the final result. The Handicap can be assigned to the home team or to the away team.
If the Handicap refers to the home team, possible outcomes are the following:
1 H (- spread): By subtracting the spread from the final score of the home team, the home team wins the match. Example: The selection 1 H (-1) on Arsenal-Liverpool will be successful if the result of the match is 2-0, 3-1, 3-0, 4-2, etc. 
X H (+ spread): By adding the spread to the final score of the away team, the match results in a draw. Example: The selection X H (+1) on Arsenal-Liverpool will be successful if the result of the match is 1-0, 2-1, 3-2, 4-3, etc. 
2 H (+ spread): By adding the spread to the final score of the away team, the away team wins the match. Example: The selection 2 H (+1) on Arsenal-Liverpool will be successful if the result of the match is 0-1, 1-1, 1-2, 2-2, 2-3, etc.
If the Handicap refers to the away team, possible outcomes are the following:
1 H (+ spread): By adding the spread to the final score of the home team, the home team wins the match. Example: The selection 1 H (+1) on Arsenal-Liverpool will be successful if the result of the match is 1-0, 1-1, 2-1, 2-2, 3-2, etc. 
X H (- spread): By subtracting the spread from the final score of the away team, the match results in a draw. Example: The selection X H (-1) on Arsenal-Liverpool will be successful if the result of the match is 0-1, 1-2, 2-3, 3-4, etc. 
2 H (- spread): By subtracting the spread from the final score of the away team, the away team wins the match. Example: The selection 2 H (-1) Arsenal-Liverpool will be successful if the result of the match is 0-2, 0-3, 1-3, 2-4, etc.
1X2 Handicap – 1st HT (spread)
This bet type works in the same way as "1X2 Handicap", but only the goals scored during the first half time are considered.
1X2 Handicap – 2nd HT (spread)
This bet type works in the same way as "1X2 Handicap", but only the goals scored during the second half time are considered.
1X2 Handicap (HND 1, HND 2, 3 HND)
The outcome of a bet with handicap is obtained by adding the handicap to the final result of the match. The advantage is displayed by the numbers in brackets: for example (0:1) show that the away team has a goal of advantage, while (1:0) indicates that the home team has a goal of advantage. Below markets offered:
1X2 HND 1
1H (0 : 1): you are predicting that the home team will win by a margin of two or more goals; XH (0 : 1): you are predicting that the home team will win by exactly one goal difference; 2H (0 : 1): you are predicting on draw or on winning of away team;1H (1: 0): you are predicting on draw or on winning of home team; 1H (1 : 0): you are predicting that the home team will win or draw; XH (1 : 0): you are predicting that the away team will win by exactly one goal difference; 2H (1 : 0): you are predicting that the away team will win by a margin of two or more goals.
1X2 HND 2
1H (0: 2): you are predicting that the home team will win by a margin of three or more goals; XH (0: 2): you are predicting that the home team will win by exactly two goals difference; 2H (0: 2): you are predicting that the home team will win by exactly one goal difference or draw or winning of away team. 1H (2: 0): you are predicting that the home team will win, or draw, or that the away team will win by exactly one goal difference; XH (2: 0): you are predicting that the away team will win by exactly two goals difference; 2H (2 : 0): you are predicting that the away team will win by a margin of three or more goals.
1X2 HND 3
1H (0 : 3): you are predicting that the home team will win by a margin of four or more goals; XH (0 : 3): you are predicting that the home team will win by exactly three goals difference; 2H (0 : 3): you are predicting that the home team will win by exactly two goal difference or draw or winning of away team; 1H (3 : 0): you are predicting that the home team will win, or draw, or that the away team will win by exactly two goals difference; XH (3 : 0): you are predicting that the away team will win by exactly three goals difference; 2H (3 : 0): you are predicting that the away team will win by a margin of four or more goals.
First Card
You need to predict which team will receive the first card during the match, be it red or yellow. In case the card is issued to one or more players of each team at the same time, the selection will be declared void.
Over/Under – Cards
You need to predict whether the total number of (yellow and/or red) cards issued during the match will be over or under the spread indicated by BGB Casinos.
Asian Handicap (spread)
Asian Handicap does not allow the Player to bet on draw. Depending on the type of spread indicated, we distinguish between "Half-Goal Asian Handicap" (+/- 0.5, 1.5, 2.5 e 3.5), "Full-Goal Asian Handicap" (+/- 1, 2, 3 e 4), and "Double Asian Handicap" (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 e 3.75).>
Half-Goal Asian Handicap (+/- 0.5, 1.5, 2.5 e 3.5)
You need to predict the outcome of the game after the spread indicated in the bet has been subtracted from (if negative) or added to (if positive) the score of the selected team.
Full-Goal Asian Handicap (+/- 1, 2, 3 e 4)
You need to predict the outcome of the game after the spread indicated in the bet has been subtracted from (if negative) or added to (if positive) the score of the selected team. If after adding or subtracting the spread the match results in a draw, the stake is refunded.
Quarter-Goal Asian Handicap (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 e 3.75)
You need to predict the outcome of the game after the spread indicated in the bet has been subtracted from (if negative) or added to (if positive) the score of the selected team.
Consequently, two selections are made, each amounting to half of the total stake.
- If both selections are incorrect, the whole stake is lost. 
- If both selections are correct, the calculation of the winning will consider the whole stake. 
- If, based on the one of the spread values, the selected team wins, and, based on the other value, the match results in a draw, the calculation of the winning will consider half of the stake, while the second half will be refunded. 
- If, based on the one of the spread values, the selected team loses, and, based on the other value, the match results in a draw, half of the stake will be refunded, while the other half will be lost.
Example: Spain-Switzerland; 1 AH (-1.25); Odd: 1.4; Stake: €100. 
The two selections are: 
(1) -1.25 - 0.25 = 1 AH (-1.5) with a stake of €50; 
(2) -1.25 + 0.25 = 1 AH (-1) with a stake of €50.
If Spain wins by a margin of 2 goals (2-0, 3-1, 4-2, etc.) the outcome of the bet is successful. 
If Spain wins by a margin of 1 goal (1-0, 2-1, 3-2, etc.) half of the stake is lost if we consider the -1.5 spread, while the other half is refunded if we consider the -1 spread (match results in a draw). 
If the match results in a draw or Spain loses, the bet is lost.
1st Goal
You need to predict which team will score the first goal. Three outcomes are possible: Home (home team scores the first goal), No Goal (no goal is scored), Away (away team scores the first goal).
2nd Goal
You need to predict which team will score the second goal. Three outcomes are possible: Home (home team scores second goal), No Goal (no second goal is scored), Away (away team scores second goal).
3nd Goal
You need to predict which team will score the third goal. Three outcomes are possible: Home (home team scores third goal), No Goal (no third goal is scored), Away (away team scores third goal).
First to Score 2 Goals
You need to predict which team will score two goals first. Three outcomes are possible: 1 – 2 Goals (home team scores two goals before the opposing team does), No – 2 Goals (none of the teams score two goals), 2 – 2 Goals (away team scores two goals before the opposing team does).
First to Score 3 Goals
You need to predict which team will score three goals first. Three outcomes are possible: 1 – 3 Goals (home team scores three goals before the opposing team does), No – 3 Goals (none of the teams score three goals), 2 – 3 Goals (away team scores 3 goals before the opposing team does).
Goal difference
You need to predict the goal difference between the two teams. Six outcomes are possible: 0-0 (the match ends 0-0), 0 (the match ends in a draw), 1 (goal difference is 1, e.g.: Chelsea-Manchester Utd 2-1 or Chelsea-Manchester Utd 0-1), 2 (goal difference is 2, e.g.: Chelsea-Manchester Utd 2-0 or Chelsea-Manchester Utd 1-3), 3 (goal difference is 3, e.g.: Chelsea-Manchester Utd 4-1 or Chelsea-Manchester Utd 0-3), 4+ (goal difference is 4 or higher, e.g.: Chelsea-Manchester Utd 5-1 or Chelsea-Manchester Utd 0-4 or Chelsea-Manchester Utd 5-0, etc.).
Total Goals
You need to predict the number of goals scored during the match by adding up the goals scored by both teams.
Total Goals – 1st HT
You have to predict how many goals will be scored during the first half, adding the goals of both teams.
Total Goals – 2nd HT
You have to predict how many goals will be scored during the second half, adding the goals of both teams.
Total Goals - Home
You need to predict the number of goals scored by the home team during the match.
Total Goals - Away
You need to predict the number of goals scored by the away team during the match.
Multi Goal
You need to predict the number of goals that will be scored during the match by choosing among the alternatives proposed. Four possible outcomes are offered: 0-1, 2-3, 4-5, 6+.
Multi Goal – 1st HT
You need to predict the number of goals scored during the first half of the match by adding up the goals scored by both teams.
Multi Goal – 2nd HT
You need to predict the number of goals scored during the second half of the match by adding up the goals scored by both teams.
Multi Goal Home
You have to predict the number of goals scored by the home team during the entire match. The bet offers 3 ranges, between 1 and 3 goals (1-2 / 1-3 / 2-3). If no goal will be scored or 4 or more goals will be scored, all the bets will be lost.
Multi Goal Away
You have to predict the number of goals scored by the away team during the entire match. The bet offers 3 ranges, between 1 and 3 goals (1-2 / 1-3 / 2-3). If no goal will be scored or 4 or more goals will be scored, all the bets will be lost.
Total Goals – Home
You need to predict the number of goals scored by the home team by selecting one of the available options.
Total Goals – Away
You need to predict the number of goals scored by the away team by selecting one of the available options.
Winning Margin
You need to predict the winning margin at the end of the match. Seven outcomes are possible: C>2 (home team wins by a margin of more than 2 goals), C 2 (home team wins by a margin of 2 goals), C 1 (home team wins by a margin of 1 goal), O 1 (away team wins by a margin of 1 goal), O 2 (away team wins by a margin of 2 goals), O>2 (away team wins by a margin of more than 2 goals), X (the match ends in a draw).
Half Time/Full Time – Double Chance (HT/FT DC)
You need to predict the outcome of the first half together with the result of the whole match by referring to Double Chance.
1st Goal + 1X2
You need to predict which team will score the first goal together with the result of the match. Seven outcomes are possible: C/1 (home team scores the first goal and wins the match), C/X (home team scores the first goal and the match ends in a draw), C/2 (home team scores the first goal and loses the match), O/1 (away team scores the first goal and loses the match), O/X (away team scores the first goal and the match ends in a draw), O/2 (away team scores the first goal and wins the match).No Goal (that there will be no goals during the match).
1X2 + O/U
You need to predict the outcome of the match together with the number of goals scored during the match by considering a 2.5 spread. Six outcomes are possible: 1 Over (home team wins and more than 2 goals are scored), X Over (the match ends in a draw and more than 2 goals are scored), 2 Over (away team wins and more than 2 goals are scored), 1 Under (home team wins and less than 3 goals are scored), X Under (the match ends in a draw and less than 3 goals are scored), 2 Under (away team wins and less than 3 goals are scored).
1X2 + GG/NG
You need to predict that both teams score or not score with the outcome of the match. There are 6 possible outcomes: 1 + GG (the home team wins and both teams score); 1 + NG (the home team wins and at least one team does not score); X + GG (the game ends in a draw and both teams score); X + NG (the game ends in a draw and at least one team does not score); 2 + GG (the away team wins and both teams score); 2 + NG (the away team wins and at least one of the teams not score).
1X2 HT + GG/NG HT (Combo 1° Half)
You need to predict that both teams score or not score in the first half with the outcome of the first half. There are 6 possible outcomes: 1HT + GGHT (the home team wins the first half and both teams score in the first half); 1HT + NGHT (the home team wins the first half and at least one team does not score in the first half); XHT + GGHT (the game ends in draw in the first half and both teams score in the first half); XHT + NGHT (the game ends in draw in the first half and at least one team does not score in the first half); 2HT + GGHT (the away team wins the first half and both teams score in the first half); 2HT + NGHT (the away team wins the first half and at least one team does not score in the first half).
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
1X2 + 1°Goal + 1X2 HT (Genius Combo)
You need to predict the match result, together with the 1st goal and the 1st half result. There are 19 possible outcomes:
      • 1+1-1°goal+1Ht (the home team wins the match, scores the first goal and wins the first half of the match)
     • 1+1-1°goal+XHt (the home team wins the match and scores the first goal, but the teams tie in the first half of the match)
     • 1+1-1°goal+2Ht (the home team wins the match and scores the first goal, but the away team wins the first half of the match)
     • 1+2-1°goal+1Ht (the home team wins the match, the away team scores the first goal, the home team wins the first half of the match)
     • 1+2-1°goal+XHt (the home team wins the match, the away team scores the first goal, the team tie in the first half of the match)
     • 1+2-1°goal+2Ht (the home team wins the match; the away team scores the first goal and wins the first half of the match)
     • X+1-1°goal+1Ht (the teams tie the match, the home team scores the first goal and wins the first half of the match)
     • X+1-1°goal+XHt (the teams tie the match, the home team scores the first goal, the teams tie in the first half of the match)
     • X+1-1°goal+2Ht (the teams tie the match, the home team scores the first goal, the away team wins the first half of the match)
     • X+2-1°goal+1Ht (the teams tie the match, the away team scores the first goal and the home team wins the first half of the match)
     • X+2-1°goal+XHt (the teams tie the match, the away team scores the first goal, the teams tie the first half of the match)
     • X+2-1°goal+2Ht (the teams tie the match, the away team scores the first goal and wins the first half of the match)
     • X+Ng-1°goal+XHt (the teams tie the match, none of the teams score the first goal and the teams tie the first half of the match)
     • 2+1-1°goal+1Ht (the away team wins the match; the home team scores the first goal and wins the first half of the match)
     • 2+1-1°goal+XHt (the away team wins the match, the home team scores the first goal, the teams tie the first half of the match)
     • 2+1-1°goal+2Ht (the away team wins the match, the home team scores the first goal, the away teams win the first half of the match)
     • 2+2-1°goal+1Ht (the away team wins the match and scores the first goal, the home team wins the first half of the match)
     • 2+2-1°goal+XHt (the away team wins the match and scores the first goal, the teams tie the first half of the match)
     • 2+2-1°goal+2Ht (the away team wins the match, scores the first goal and wins the first half of the match)
1X2 + Over/Under 1.5 + GG/NG (Genius Combo 1.5)
You need to predict the match result, together with the number of goals scored in the game compared to the given spread of 1.5. Eight different outcomes are offered:
     • 1+Under+NG (the home team wins the match, less goals (Under) are scored compared to the given spread and one or both team will not score a goal).
     • X+Under+NG (the teams tie the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal).
     • 2+Under+NG (the away team wins the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal).
     • 1+Over+NG (the home team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal).
     • 1+Over+GG (the home team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal).
     • X+Over+GG (the teams tie the game, more goals (Over) are scored compared to the given spread and both teams score a goal).
     • 2+Over+NG (the away team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal).
     • 2+Over+GG (the away team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal).
1X2 + Over/Under 2.5 + GG/NG (3 Bet 2.5)
     • You need to predict the match result, together with the number of goals scored in the game compared to the given spread of 2.5. Nine possible outcomes are offered:
     • 1+Under+NG (the home team wins the match, less goals (Under) are scored compared to the given spread and one or both team will not score a goal.)
     • 2+Under+NG (the away team wins the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal.)
     • 1+Over+NG (the home team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal.)
     • X+Over+GG (the teams tie the game, more goals (Over) are scored compared to the given spread and both teams score a goal.)
     • X+Under+NG (the teams tie the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal.)
     • X+Under+GG (the teams tie the game, less goals (Under) are scored compared to the given spread and both teams score a goal.)
     • 1+Over+GG (the home team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal.)
     • 2+Over+NG (the away team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal.)
     • 2+Over+GG (the away team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal.)
DC + Over/Under
You need to predict the outcome of the match together with the total number of goals scored during the match compared to the given spread of BGB Casinos.
Six possible outcomes are offered:
     • 1X+Over (the home team wins or draws and the goals scored are more (over) than the spread the offered)
     • X2+Over (the away team wins or draws and the goals scored are more (over) than the offered spread)
     • 12+Over (the home team or the away win and the goals scored are more (over) than the offered spread)
     • 1X+Under (the home team wins or draws and the goals scored are more (over) than the offered spread)
     • X2+Under (the away team wins or draws and the goals scored are more (over) than the offered spread)
     • 12+Under (the home team or the away win and the goals scored are more (over) than the offered spread)
DC + Over/Under 1stHF 
You need to predict the outcome of the first half together with the total number of goals scored during the first half compared to the given spread of BGB Casinos.
Six possible outcomes are offered:
     • 1X + Over (the home team wins or draws the first half and the goals scored during the first half are more (over) than the spread the offered)
     • X2 + Over (the away team wins or draws the first half and the goals scored during the first half are more (over) than the offered spread)
     • Over 12 + (the home team or the away win the first half and the goals scored during the first half are more (over) than the offered spread)
     • 1X + Under (the home team wins the first half or draws and the goals scored during the first half are more (over) than the offered spread)
     • X2 + Under (the away team wins the first half or draws and the goals scored during the first half are more (over) than the offered spread)
     • 12 + Under (the home team or the away win the first half and the goals scored during the first half are more (over) than the offered spread)
DC + Over/Under 2ndH
You need to predict the outcome of the second half together with the total number of goals scored during the second half compared to the given spread of BGB Casinos.
Six possible outcomes are offered:
     • 1X + Over (the home team wins or draws the second half and the goals scored during the second half are more (over) than the spread the offered)
     • X2 + Over (the away team wins or draws the second half and the goals scored during the second half are more (over) than the offered spread)
     • Over 12 + (the home team or the away win the second half and the goals scored during the second half are more (over) than the offered spread)
     • 1X + Under (the home team wins the second half or draws and the goals scored during the second half are more (over) than the offered spread)
     • X2 + Under (the away team wins the second half or draws and the goals scored during the second half are more (over) than the offered spread)
     • 12 + Under (the home team or the away win the second half and the goals scored during the second half are more (over) than the offered spread).
Cross-Bet (1X2 or GG/NG)
You need to predict that at least one of the two selections are a winning one. Six possible outcomes are offered:
1 or NG (the home team wins or at least one of the two teams does not score). 1 or GG (the home team wins or both teams score at least one goal). X or NG (the two teams draw or at least one of the two teams does not score). X or GG (the two teams draw or both teams score at least one goal).
2 or NG (the away team wins or at least one of the two teams does not score). 2 or GG (the away team wins or both teams score at least one goal).
Penalty Yes/No
You have to predict whether during the event it is given or not a penalty. The bet takes into account only the regular time, thus excluding any extra-time.
Penalty/Score
You have to predict if during the match it is given and scored a penalty kick, along with the minutes range it occurred within. There are offered 8 possible outcomes: Penalty YES (during the match it is given and scored at least one penalty); Penalty NO (not given any penalty kick); 0-45 YES (will be given and scored a penalty kick in the range of time from the 0'minute until the 45'minute, including any injury time); 0-45 NO (it is not awarded a penalty kick in the range of time from the 0' minute until the 45' minute, including any injury time); 46-80 YES (it is assigned and scored a penalty kick in the range of time from 46' minute til the 80' minute); 46-80 NO (it is not assigned a penalty kick in the range of time from the 46' minute til the 80' minute); 81-90 YES (it is assigned and scored a penalty kick in the range of time ranging from the 81' minute and the 90' minute, including any injury time); 81-90 NO (it is not given a penalty kick in the range of time from the 81' minute and the 90' minute, including any injury time). This type does not take into account any extra-time.
Head to Head (H/H)
You have to predict the winner of the match. There are two possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins). The outcome for this type of bet is based on the result after regular time plus any additional extra-time.
To Qualify
You have to predict the team that qualifies. There are two possible outcomes: 1 HH (the home team qualifies to the next round); 2 HH (the away team qualifies to the next round). The outcome of this type of bet is based on the result after regular time plus any extra-time.
Player Sent Off
You have to predict whether during the match there is at least one red card given. The bet takes into account only the regular time, thus excluding any extra-time. A red card will be considered only if it is given at any of the 22 players on the pitch, so it will not be taken into consideration any expulsions of coaches, managers, staff or players on the bench.
Home Sent Off
You have to predict whether during the match there is at least one red card for the home team. The bet takes into account only the regular time, thus excluding any extra-time. A red card will be considered only if it is given at any of the 22 players on the pitch, so it will not be taken into consideration any expulsions of coaches, managers, staff or players on the bench.
Away Sent Off
You have to predict whether during the match there is at least one red card for the away team. The bet takes into account only the regular time, thus excluding any extra-time. A red card will be considered only if it is given at any of the 22 players on the pitch, so it will not be taken into consideration any expulsions of coaches, managers, staff or players on the bench.
1st Corner
You need to predict which team will be awarded the first corner of the match.
Over/Under – Corner
You need to predict whether the total number of corners awarded during the match will be over or under the spread indicated by BGB Casinos.
Home - Corner
You need to predict the number of corners that will take the home team during the match by choosing any of the given selections.
Away- Corner
You need to predict the number of corners that will take the away team during the match by choosing any of the given selections.
Odd/Even – Corner
You need to predict if the if the number of corners that will be taken during the match will be odd or even.
 
 
FANTASY BET
 
Fantasy Bet
Fantasy Bets refer to implicit match-ups concerning teams which are not directly confronting each other in the same match but are confronting different teams in two different matches. Result will be based on the number of goals scored in their respective actual match.
Unless otherwise specified, if a Fantasy Bet refers to a match where at least one actual match is declared void, fantasy match will also be declared void.
Example: 
Real Match
• Juventus vs. Milan: final score 1-1
• Napoli vs. Inter: final score 2-1
Fantasy Bet
• Juventus vs. Napoli: final score 1-2 (outcome 2 - G/G - over 1.5 - over 2.5 - under 3.5 - odd)
• Milan vs. Inter: final score 1-1 (outcome X - G/G - over 1.5 - under 2.5 - under 3.5 - Even)
Over/Under
You need to predict the number of goals scored on a specified date on a specific league, if it will be Over or Under the betting line indicated.
The number of matches and specified date will be indicated in the coupon.
This bet offer will be closed at the starting time of the first match listed in the offer and may be reopened with a different betting line, based on the new results which are already known.
In this case, goals already scored will not be indicated in the bet offer and will not be taken into account when bet will be settled. Bet settlement will be based upon goals scored in the remaining matches.
The result 1-1 will be given for a not played, cancelled or suspended match. If at least three matches of the same competition will be not played, all bets of the competition will be void.
Example: 
Italy Serie A
Before the start of the next round (Generally Saturday at 18.00) a bet is placed on OVER 26.5
10 goals scored during the Saturday matches.
Sunday morning, this bet offer will be reopened with a different betting line such as 30.5
A new bet offer will be placed on UNDER 30.5
Another 18 goals scored during the Sunday matches, with a total of 28 goals for the whole round (10 goals Saturday and 18 Sunday)
Both bets (OVER26.5 and UNDER 30.5) are considered as won.
 
 
FANTASY BET – GOALSCORER
 
You need to predict which player will score more goals during the respective matches. If both players score the same number of goals, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise it will be declared void.
 
 
GENIUS PLUS
 
Genius Plus
You need to predict that all the teams in the selection win (sign YES) or at least one of them does not win (sign NO) the scheduled match.
 
Example:
         •    Juventus, Parma, Milan, sign YES, share 3.8: choosing this selection, you bet on the victory of the teams indicated (Juventus, Parma and Milan) in their respective matches, played on the date indicated.
         •     Juventus, Parma, Milan, sign NO, share 1.15: choosing this selection, you bet that at least one of the three teams indicated (Juventus, Parma and Milan) do not win in them respective matches, played on the date indicated.
 
The outcome of the bet is based on the score at the end of regular playing time plus the eventual recovery. Unless otherwise specified for certain types of bets, the extra time and penalties will not affect the outcome of the bet.
If one of the matches selected is suspended or postponed after the time indicated on the bet, the bet will remain valid if the match is resumed and completed within 6 hours of the suspension.
If the match is not played or completed within that period, the related bets will be declared void.
BGB Casinos reserves the right to implement the above mentioned even if the date on the bet has suffered typos or missed updates. 
In any case, make only the date published official organ that manages the competition (eg. Lega Serie A for the Italian league). Any indication on the coupon is purely indicative, and in any case will prevail the result published by the official bodies of each individual event.
 
 
OVER PLUS
 
Over Plus Yes/No
You have to predict that all real match events, where there are the combined selections, will end with more than 2.5 goals (sign OVER YES) or that at least one of the three real match events, where there are the combined selections, will end with less than 2.5 goals (sign OVER NO).
Example:
        •     Juventus, Lazio, Udinese, sign "OVER YES" share 5.05: choosing this selection you bet that the real match events, where there are the combined selections (Juventus, Lazio and Udinese) will end with a of number of goals over than 2.5.
        •     Juventus, Lazio, Udinese, sign "OVER NO" share 1.12 choosing this selection you bet that at least one of the real match events, where there are the combined selections 
(Juventus, Lazio and Udinese) will not end with a of number of goals over than 2.5.
 
The outcome of the bet is based on the score at the end of regular playing time plus the eventual recovery. Unless otherwise specified for certain types of bets, the extra time and penalties will not affect the outcome of the bet.
If one of the matches selected is suspended or postponed after the time indicated on the bet, the bet will remain valid if the match is resumed and completed within 6 hours of the suspension.
If the match is not played or completed within that period, the related bets will be declared void.
BGB Casinos reserves the right to implement the above mentioned even if the date on the bet has suffered typos or missed updates. 
In any case, make only the date published official organ that manages the competition (eg. Lega Serie A for the Italian league). Any indication on the coupon is purely indicative, and in any case will prevail the result published by the official bodies of each individual event.
 
 
GOALSCORES PLUS
 
Goalscorer Plus
You have to predict that all Goalscorers, in the combined selections, score at least one goal in their respective scheduled matches.
Example:
     •    Tevez, Icardi, Destro, share 6.50: choosing the selection you bet that all three mentioned players (Tevez, Icardi, Destro) will realize at least one goal in their matches, played on the date indicated.
The outcome of the bet is based on the score at the end of regular playing time plus the eventual recovery. Unless otherwise specified for certain types of bets, the extra time and penalties will not affect the outcome of the bet.
If one of the matches selected is suspended or postponed after the time indicated on the bet, the bet will remain valid if the match is resumed and completed within 6 hours of the suspension.
If the match is not played or completed within that period, the related bets will be declared void.
Bets on players who do not take part in the match will be declared void.
BGB Casinos reserves the right to implement the above mentioned even if the date on the bet has suffered typos or missed updates. 
In any case, make only the date published official organ that manages the competition (eg. Lega Serie A for the Italian league). Any indication on the coupon is purely indicative, and in any case will prevail the result published by the official bodies of each individual event.
 
 
 
FUTSAL
 
1) A match of a 5 consists of two periods of 20 minutes of actual game.
2) The outcome of the bet on a football match in 5 is based on the result at the end of regular playing time more recovery. Unless otherwise specified for certain types of bets, the extra time and subsequent penalties will not affect the outcome of the bet.
3) If a match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 12 hours of the suspension. If the match is not played or completed within that time, all the related bets will be declared void.
4) The outcome of a bet is based on the result on the court and approved by the referee at the end of the match. Following decisions taken by sports bodies, disciplinary or legal influence the outcome achieved on the playing field, will not be considered.
 
 
FUTSAL MARKETS
 
1X2
We have to predict the outcome of the meeting. There are three possible outcomes: 1 (the home team wins), X (the match ends in a draw) and 2 (the away team wins).
Over / Under (spread)
You have to predict if the total number of points scored during the match will be (over) or lower (Under) the spread of the WebSite.
 
 
 
TENNIS
 
1) Tennis matches are divided into sets. Depending on the type of tournament, best-of-five or best-of-three-set matches are played. Each set consists of six or more games.
2) If a tennis match is officially postponed or suspended, all bets relating to it will stand if the match is resumed and completed by 48 hours (CET) following of the official starting date. If the match is not played or completed within that time, all bets relating to it will be declared void.
3) If one of the competitors actually participating to a tennis match doesn’t coincide with the competitor officially scheduled, BGB Casinos will void all bets relating to the match.
4) If a match is not played due to the withdrawal of one of the players before the start, the event will be declared void.
5) If one of the players withdraws after the match has started and before the end of the first set, all bets relating to the match will be declare void.
6) If one of the players withdraws after the end of the first set, his/her opponent will be considered the winner. All the other bets related will be declared void except the bet related to the first set, that will be paid based on the results obtained during the match.
7) The outcome of a bet is based on the result obtained on the playing field and approved by the referee at the end of the match. Following decisions taken by sports authorities that affect the result obtained on the playing field, will not be considered.
 
 
TENNIS – MAKETS
 
1 - 2
You need to predict the winner of the match. Two outcomes are possible: 1 (the first player wins the match), 2 (the second player wins the match). If a player withdraws before the first set is over, all bets relating to the event will be declared void. If he/she retires after the first set, his/her opponent will be considered the winner.
Odd/Even
You need to predict whether the total number of games played during the match will be even or odd. For this bet type, a tie break is considered to be a game. In case of doubles, the calculation of games will consider the last set played for the determination of the winner as a game to assign to the winning couple (the third set if it's a 3-set match, the fifth set if it's a 5-set match). If a player/couple retires during the match, all bets relating to the event will be declared void.
Set Betting
You need to predict the exact result of the match (sets won by each player). If a player retires during the match, all bets relating to the event will be declared void.
Over/Under Games (spread)
You need to predict whether the total number of games played during the match will be over or under the spread indicated by BGB Casinos. For this bet type, a tie break is considered to be a game. In case of doubles, the calculation of games will consider the last set played for the determination of the winner as a game to assign to the winning couple (the third set if it's a 3-set match, the fifth set if it's a 5-set match). If a player/couple retires during the match, all bets relating to the event will be declared void.
Handicap Games (spread)
You need to predict the winner of the match after a given handicap has been added to or subtracted from the final result. For this bet type, a tie break is considered to be a game. In case of doubles, the calculation of games will consider the last set played for the determination of the winner as a game to assign to the winning couple (the third set if it's a 3-set match, the fifth set if it's a 5-set match). If a player/couple retires during the match, all bets relating to the event will be declared void.
Example:
1H (-4.5): The outcome of the bet will be successful if the first player wins by a margin of at least 5 games. 
2H (+4.5): The outcome of the bet will be successful if the second player wins the match or if his/her opponent wins by a margin of maximum 4 games.
1st Set
You need to predict the winner of the first set of the match. Two outcomes are possible: 1 1st SET (the first player wins the first set); 2 1st SET (the second player wins the first set). If a player retires before the match is over, all bets relating to this bet type will be declared void. If the withdrawal or disqualification occurs after the end of the first set, the opponent will be declared the winner and the bets on the first set will be paid based on the results obtained during the match.
2nd Set
You need to predict the winner of the first set of the match. Two outcomes are possible: 1 2nd SET (the first player wins the second set); 2 1st SET (the second player wins the second set). If a player retires before the match is over, all bets relating to this bet type will be declared void. If the withdrawal or disqualification occurs after the end of the second set, the opponent will be declared the winner and the bets on the second set will be paid based on the results obtained during the match.
Total Set
You have to predict the total number of match sets. Considering the type of match the following outcomes are offered:
(1) If a match is 5 sets the outcomes offered are: 3 sets (the match will have 3 sets); 4 sets (the match will have 4 sets); 5 sets (the match will have 5 sets). If a player withdraws before the match is concluded all bets belonging to these outcomes will be declared void.
(2) If a match is 3 sets the types offered are: 2 sets (the match will have 2 sets); 3 sets (the match will have 3 sets). If a player withdraws before the match is concluded all bets belonging to this type will be declared void.
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
Head to Head (HH)
You need to predict which of the two players specified in the bet will achieve the highest finish. If tennis players competing for the same direct confrontation will be eliminated in the same round in the event it will be considered in the order: the number of sets won in that round, the lowest number of sets lost in that round, the number of games won in that round, the fewest games lost in that round. In case of a tie the previous rules would need to apply to the previous round, and so on until a winner cannot be determined by direct confrontation. If it is not possible to determine the winner of its direct confrontation the bet will be void. If a player retires before the tournament begins this selection of the bet will be void.
Combo
You need to predict the outcomes both match winner and Over/Under for the bet to be won. On this bet, a tie-break is considered as a game. The score achieved in tie-break is equal to one game.
 
 
SPECIAL TENNIS - ATP/WTA
 
Finalists
You need to predict the pair of players who reach the final of the tournament.
Reaches the final
You need to predict the player that will reach the final of the tournament.
Winning Quarter-Final
You need to predict the winner of each quarter-final of the tournament.
Quarter-Final of origin of the winner
You need to predict the quarter-final from which the winner of the tournament comes 
(first/second/third/fourth).
Total Sets Lost Over/Under
You need to predict how many sets will lose the player during the tournament.
Total Sets Won Over/Under
You need to predict how many sets will win the player during the tournament.
Elimination Stage
You need to predict in which stage the player will be eliminated from the tournament.
Double Result (1st Set/HH)
One has to predict the combination of results that will occur at the end of the match. You will find these possible combinations:
      • 1/1: the player 1 wins the 1st Set and wins the match
      • 1/2: the player 1 wins the 1st Set and loses the match
      • 2/2: the player 2 wins the 1st Set and wins the match
      • 2/1: the player 2 wins the 1st Set and loses the match
If the match has started but is not completed, all the bets will be void.
Note:
If a player does not take part in the competition, all bets involved will be void.
 
 
 
BASKETBALL
 
1) The outcome of a bet on basketball is based on the result achieved at the end of the regular playing time including any extra time. Only the results published by official websites will be considered valid. Any exceptions to this rule are specified in the section “Bet Types”.
2) If a basketball match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared.
3) The outcome of a bet is based on the result obtained on the playing field and approved by the referee at the end of the match. Any subsequent decisions made by sports, disciplinary or legal entities that influence the outcome on the playing field will not be considered.
4) All bets belonging to the "SPECIAL" section will be reported and paid within 48 hours after the end of the event.
 
 
SPECIAL BASKETBALL
 
Winner 
You have to predict that the selected team will win the tournament indicated according to the official competition ranking. If not expressly specified in the bet for "Winner" we mean the team that at the end of the entire competition will win the tournament including any play-offs or direct matches.
Players HH points
You have to predict which of the two players specified in the bet will score more points. If even one of the players enters the field for less than 1 minute, the bet will be declared void. Players can belong to the same team or to 2 different teams that are not necessarily facing each other in the same match. In the event that the two players score the same score the bet will be considered void. The bet is valid only for the date indicated on the site.
Best Scores Antepost
You have to predict that the selected player will be the best marker at the end of the indicated competition. Any points scored in other competitions will not be considered for the purposes of this type of bet. If the selected player also takes part only in a match in the league to which he belongs, the bet will be considered valid, otherwise it will be declared void.
HH Antepost Points
You have to predict which of the two players specified in the bet will score the most points during the indicated tournament. Any points scored in other competitions will not be considered for the purposes of this type of bet. If both players score the same number of points this type of bet will be considered void.
HH Teams
You have to predict which of the two teams specified in the bet will get the best placement at the end of the relative competition based on the official ranking. If the two teams at the end of the competition have accumulated the same number of points, the winner will be established based on the number of victories obtained. If the number of wins is the same, the difference in baskets will be taken into consideration.
Best Tournament Player (MVP)
You have to predict which player will be elected BEST PLAYER (MVP) of the event. For the purposes of reporting, only the official websites of each competition will be considered valid. If the selected player does not participate in any of the games related to the event, bets on that player will be declared void.
Exact Result Series Playoff
You have to predict exactly which result will end the series of games between the two teams indicated. For the purposes of reporting, only the official websites of each competition will be considered valid. If the series in question is not completed for any reason this type of bet will be considered void.
HH Team Points
You have to predict which of the two teams will score the most points in the respective real match. If both teams score the same number of points, this type of bet will be considered void and the bet amount refunded. In this selection only, the points marked in the regular time will be valid, excluding any extra time.
HH Team Points (spread)
You have to predict which of the two teams will score the most points in the respective real match based on the spread indicated in the bet. If the spread is negative, this must be subtracted from the score of the chosen team. If the spread is positive, it must be added to the score of the chosen team. In this selection only, the points marked in the regular time will be valid, excluding any extra time. For the purposes of reporting, only the official websites of each competition will be considered valid.
Over / Under Championship (spread)
You have to predict if the total number of points scored during a given round of a championship will be higher (Over) or lower (Under) than the spread offered by BGB Casinos. If one or more matches are cancelled or interrupted and the remaining matches or the part of the match that remains to be played has no influence on the outcome of the bet, it will remain valid. Otherwise all bets belonging to this type will be declared void.
Players Under / Over Points
You need to predict the total number of points scored by the individual player in the match, taking into account the spread inflicted by BGB Casinos. The bet is valid only for the date indicated on the site. If the player does not take part in the race the bet linked to it will be considered void.
 
 
BASKETBALL MARKETS
 
1X2
You need to predict the winner of the match at the end of regular playing time (excluding extra time). Three outcomes are possible: 1 (home team wins the match), X (match ends in a draw), 2 (away team wins the match).
1-2 / HH
You need to predict which of the two selected teams will win the match. Two outcomes are possible: 1 HH (home team wins) and 2 HH (away team wins). Any additional time (extra time) is taken into consideration. In the event of a tie, bets will be considered losers.
1X2 1st Quarter
You need to predict the result of the first quarter of the match. Three outcomes are possible: 1 (at the end of the first quarter home team is leading), 2 (at the end of the first quarter away team is leading) and X (the first quarter results in a tie). Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.
1X2 1st HT
You need to predict the result of the first half of the match. Three outcomes are possible: 1 (at the end of the first halt time home team is leading), 2 (at the end of the first halt time away team lis leading) and X (the first half results in a tie). Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.
Half Time/Full Time (HT/FT)
You need to predict the outcome of the first half time (1st + 2nd Quarter) together with the result of the whole match. For this bet type extra time doesn’t count.
Handicap (spread)
You need to predict the winner of the match after a given handicap spread is added to or subtracted from the final result (extra time included).
Example:
By selecting 1H (-6.5), the bet will be successful if the home team wins by a margin of at least 7 points. By selecting 2H (+6.5), the bet will be successful if the away team wins the match or if the home team wins by a margin of maximum 6 points.
Handicap – 1st Quarter (spread)
This bet type works in the same way as normal handicap, but only the points scored during the first quarter will be considered. Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.
Handicap – 1st HT (spread)
This bet type works in the same way as normal handicap, but only the points scored during the first half will be considered. Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.
1st HT
You need to predict the winner of the first half of the match (1st + 2nd Quarter). Two outcomes are possible: 1 1HT (home team wins the first half), 2 1HT (away team wins the first half). If the first half of the match results in a draw, all bets relating to this market will be declared void.
Over/Under (spread)
You need to predict whether the total number of points scored during the match will be over or under the spread indicated by BGB Casinos. For this bet type extra time are included.
Over/Under – 1st Quarter (spread)
You need to predict whether the total number of points scored during the first quarter of the match will be over or under the spread indicated by BGB Casinos. Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.
Over/Under – 1st HT (spread)
You need to predict whether the total number of points scored during the first half of the match will be over or under the spread indicated by BGB Casinos. Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.
Over/Under 2nd HT (spread)
You need to predict whether the total number of points scored during the second half time (3rd + 4th Quarter) will be higher (Over) or lower (Under) than the spread indicated by BGB Casinos. For this bet type extra time doesn’t count.
Winning Margin
You need to predict by which margin the selected team will win the match. Six outcomes are possible: Home>10 (home team wins by a margin of more than 10 points), Home 6-10 (home team wins by a margin between 6 and [including] 10 points), Home 1-5 (home team wins by a margin between 1 and [including] 5 points), Away>10 (away team wins by a margin of more than 10 points), Away 6-10 (away team wins by a margin between 6 and [including] 10 points), Away 1-5 (away team wins by a margin between 1 and [including] 5 points).
1X2 – H5 Margin
You need to predict whether the selected team will win the match by a margin of at least six points. In case none of the teams win by a margin of at least six points, the winning selection will be X-H5. For this bet type extra time doesn’t count.
Example:
1-H5: The outcome is successful if the home team wins by a margin of at least six points.
X-H5: The outcome is successful, if the difference between the points scored by the winning team and those scored by the losing team is not greater than 5.
2-H5: The outcome is successful if the away team wins by a margin of at least six points.
More Point – Quarters
You need to predict which quarter will have more points. Five outcomes are possible: 1st Qrt (more points are scored in the first quarter), 2nd Qrt (more points are scored in the second quarter), 3rd Qrt (more points are scored in the third quarter), 4th Qrt (more points are scored in the fourth quarter), Same (same number of points are scored in all four quarters). For this bet type extra time doesn’t count.
Odd/Even
You need to predict whether the total number of points scored during the match will be even or odd. If the final result is 0-0, the winning outcome will be “even”. For this bet type extra time doesn’t count.
Even/Odd 1st Quarter
You need to predict whether the number of points scored during the first quarter of the match will be Even or Odd. If the first quarter ends 0-0, the winning selection will be ‘Even’.
Even/Odd 2nd Quarter
You need to predict whether the number of points scored during the second quarter of the match will be Even or Odd. If no points are scored during the second quarter, the winning selection will be ‘Even’.
Even/Odd Home
You need to predict whether the number of points scored by the home team (the first team displayed in the bet) will be Even or Odd. If the home team doesn’t score any goal, the winning selection will be ‘Even’. For this bet type extra time doesn’t count.
Even/Odd Away
You need to predict whether the number of points scored by the away team (the first team displayed in the bet) will be Even or Odd. If the away team doesn’t score any goal, the winning selection will be ‘Even’. For this bet type extra time doesn’t count.
Even/Odd 1st HT
You need to predict whether the number of points scored during the first half time of the match (1st + 2nd Quarter) will be Even or Odd. If the first half time ends 0-0, the winning selection will be ‘Even’.
Winning Margin
You need to predict the difference of points scored by the two teams, by choosing among the values available.
Winning Margin – Home
You need to predict the margin by which the home team will win the match, by choosing among the values available.
Winning Margin – Away
You need to predict the margin by which the away team will win the match, by choosing among the values available.
First Point
You need to predict which team will score the first point in the match.
Last Point
You need to predict which team will score the last point in the match.
Overtime (Yes/No)
You need to predict whether extra time will be played or not.
Over/Under Home
You need to predict if the number of points scored during a match from the home team (the first team mentioned in the bet) will be more (Over) or less (Under) that of the given spread. For this bet type, overtime are included.
Over/Under Away
You need to predict if the number of points scored during a match from the away team (the second team mentioned in the bet) will be more (Over) or less (Under) that of the given spread. For this bet type, overtime are included.
Team with the highest score in the quarters (More Q Points)
You have to predict which team will get the highest score taking into account the partial score of each quarter. There are offered 2 possible outcomes: 1 (the home team wins if the partial score of each quarter is higher compared to away team), 2 (the away team wins if in the partial score of every quarter is higher compared to the home team). In the event that both teams score an equal high score the bet will be deemed void.
Example:
PHO SUN - HOU ROCKETS - 16-30 - 40-30 - 37-23 - 19-32 wins the home team because in the 2nd quarter totalled 40 points, the highest score in the partial -quarters of all
PHO SUN - HOU ROCKETS - 10-20 - 15-35 - 37-48 - 22-33 wins the away team because in the 3rd quarter totalled 48 points, the highest score in the partial -quarters of all
PHO SUN - HOU ROCKETS - 35-32 - 44-35 - 41-44 - 22-23: the bet will be deemed void as both teams have scored the highest score of 44 in the partial –quarters, the home team in the 2nd quarter, and the away team in the 3rd quarter.
This bet takes into account only the regular time, excluding any extra-time.
Match to 20 points (Match to 20)
You have to predict which one is the first team to make 20 points, and there are offered two possible outcomes: 1 (the home team is the first to reach 20 points in the match), 2 (the away team is the first to reach 20 points in the match). This bet takes into account only the regular time, excluding any extra-time. This bet takes into account only the regular time, excluding any extra-time.
 
 
 
CAR RACING
 
1) Antepost bets on the winner of the Drivers’ World Championship will stand even if the selected driver does not take part in or complete the race for any reason.
2) Ante post bets on the winner of the Drivers’ World Championship are calculated according to the score achieved at the end of the last race of the season, regardless of any disciplinary measures (in the last Gran Prix or in the previous ones), even though these are communicated on the same day. Should a disciplinary measure be taken during the Championship, it would be considered valid for the calculation of the winnings.
3) Ante post bets on the winner of the Constructors’ World Championship are calculated only according to the score achieved by the official drivers of the team at the end of the last race of the season, regardless of any disciplinary measures against the team or any official driver of the team (in the last Gran Prix or in the previous ones), even though these are communicated on the same day. Should a disciplinary measure be taken during the Championship, it would be considered valid for the calculation of the winnings.
4) Should a decision taken by the race officials or by the FIA after the free practice or qualifying sessions have any effect on the outcome of the race, BGB Casinos reserves the right to declare void all bets affected by such circumstance.
5) Bets on the winner or on the results of a single Gran Prix will be considered lost even when the selected driver doesn’t enter the starting grid.
6) In case the race restarts and for any reason a driver doesn’t participate in the race, he will be considered to have lost both the direct confrontation and the race.
7) Any driver who is on the starting grid and starts his race from the pits will be considered as a participant of the race and will be taken into account for the settlement of the bets.
8) If a race is suspended or postponed and does not take place within 48 hours of the date originally scheduled, the event and the relative competitions will be declared void. If a race is suspended and the official bodies announce a winner, all bets will stand and will be settled according to the positions communicated by the above-mentioned bodies.
9) The outcome of a bet is based on the result obtained at the end of the event. Any subsequent decisions made by sports, disciplinary or legal entities that influence the outcome on the playing field will not be considered.
10) All bets belonging to the "SPECIAL" section will be reported and paid within 48 hours after the end of the event.
 
 
FORMULA 1 - SPECIAL
 
Classified Over / Under
You have to predict the number of riders who will finish the race by referring to the spread indicated by BGB Casinos. The bet takes into consideration the drivers who will start from the starting grid or from the pits.
First Retired Machine
You have to predict which car retires first. The bet takes into consideration the machines that will start from the starting grid or from the pits. If two or more cars retire on the same turn the bet is considered void.
First Pilot to Retire
You have to predict which driver retires first. The bet takes into consideration the drivers who will start from the starting grid or from the pits. If two or more drivers retire on the same lap the bet is considered void.
Qualifications - Race - Fastest Lap
You have to predict which driver is able to position himself first in qualifying, first in the race and to make the fastest lap of the race.
Pole Position + Race 
You have to predict which driver is able to position himself first in both the qualifying and the race.
Safety Car
You have to predict if the Safety Car will enter or not during the race. The bet offers two possible outcomes: Yes (enters the Safety Car), No (does not enter the Safety Car).
Drivers Specials
For each driver in the bet, following selections need to be predicted:
  - Ahead at the end of any lap: Predict whether the selected driver will be in the lead at the end of any lap.
  - First to make a pit stop: Predict whether the selected driver will be the first to make a pit stop.
  - Last to make a pit stop: Predict whether the selected driver will be the last to make a pit stop.
  - To get caught speeding in the pit lane: Predict whether the driver will break the pit lane speed limit during the race.
  - To make the fastest lap in the race and to win the race: Predict whether the driver will both make the fastest lap in the race and win the race.
  - To obtain pole position and to win the race: Predict whether the driver will both win the
qualifying stage and the race.
  - To obtain the best qualifying time, to make the fastest lap in the race and to win the race: Predict whether the driver will both win the qualifying rounds, win the race and make the fastest lap in the race.
  - To retire during the first lap: Predict whether the driver will retire during the first lap.
  - To record the highest speed at the detection point and to win the race: Predict whether the driver will both record the highest speed (in terms of Km/h) during the race and finish first.
  - Fastest driver at the detection point: Predict whether the driver will record the highest speed (in terms of Km/h) during the race.
  - Finishing Position: Predict the driver’s finishing position at the end of the race.
 
Tris F1 Genius
The Tris F1 Genius is the bet with which predicts the order of arrival of the first three drivers. You need to predict the drivers that will take the first, second and third place in the exact order of finish in the race. If at least one of drivers is unable to take part in the race, this bet type will be declared void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Please note
All bets relating to the "Specials" section will be settled within 48 hours of the end of the match.
 
 
FORMULA 1 - MARKET
 
Qualifying Sessions
You need to predict that the selected driver will obtain the first position during the qualifying session. If one or more participants withdraw before the start of or during a competition, all bet types relating to their performance will be considered lost. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Race
You need to predict that the selected driver will win the race. If one or more participants withdraw before the start of or during a competition, all bet types relating to their performance will be considered lost. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Qualifying Sessions – HH
You need to predict which of the two drivers specified in the bet will obtain the best position during the qualifying session. If both drivers withdraw or are disqualified, this bet type will be declared valid. If one or both drivers are unable to compete for the pole position, this bet type will be declared void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Race - HH
You need to predict which of the two drivers specified in the bet will obtain the best position during the race. If both drivers withdraw or are disqualified during the same lap, this bet type will be declared valid. If one or both drivers are unable to take part in the race, this bet type will be declared void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Race Team HH
You need to predict which of the two teams specified in the bet will achieve the best position during the race. If neither team has cars classified, then the team with the car that completed the most laps is the winner. If neither team has cars classified, and the best cars in both teams have completed the same number of laps, all bets will be void. If at least one of the two teams does not start, all bets will be void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Classified (Yes/No)
You need to predict whether the selected driver will be classified according to the finishing positions of the race. If the driver doesn’t take part to the race, the bet will be declared void. 
Winner - Group
You need to predict which of the drivers specified in the bet will achieve the best position in the race. If all drivers in the selection withdraw or are disqualified during the same lap, the bet will be declared void. The selection will be valid if at least one driver in the selection completes the whole race. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Fastest Lap (Race)
You need to predict which driver will perform the fastest lap during the Gran Prix.
Winner - Team
You need to predict the team to which the winner of the race belongs.
1st Driver Withdraw
You need to predict which driver will withdraw first during the race. If two or more drivers withdraw during the same lap, the dead heat rule will apply, irrespective of the finishing positions. A driver who is disqualified or who fails to finish the race due to an accident is considered to have retired.
Podium Race
You need to predict whether the selected driver will obtain one of the first three positions at the end of the race.
Podium Pole
You need to predict whether the selected driver will finish in one of the first three positions at the end of the qualifying sessions (pole).
Winning Margin Pole
You need to predict the cumulative winning margin between 1st and 2nd place at the end of the 
qualifying sessions.
Winning Margin Race
You need to predict the cumulative winning margin between 1st and 2nd place at the end of race.
Number Classified Drivers
You need to predict the number of drivers who finish the race.
First 6
You need to predict whether the selected driver will finish in the first six in the race.
First 10
You need to predict whether the selected driver will finish in the first 10 positions.
Pair of drivers – Race
You need to predict whether the selected pair of drivers will finish the race in the first two positions.
Team pair – Podium – Race
You need to predict whether both drivers of the selected team will finish the race in the first three positions (podium).
Team pair – First 10
You need to predict whether both drivers of the selected team will finish the race in the first 10 positions.
More Points – Team
You need to predict which team will score more points in the reference Gran Prix (points are calculated by summing up the points scored by both drivers of the same team in the reference Gran Prix).
Classified Over/Under
You need to predict the number of drivers who will finish the race, considering the spread indicated by BGB Casinos. This bet type includes drivers who start the race from the pits of from the starting grid.
1st Car to Withdraw
You need to predict which car will retire first. This bet type includes cars starting the race from the pits of from the starting grid. If two or more cars retire during the same lap, the bet is declared void.
1st Driver to Withdraw
You need to predict which driver will retire first. This bet type includes drivers who start the race from the pits of from the starting grid. If two or more drivers retire during the same lap, the bet is declared void.
Pole + Race
You need to predict which driver will finish first both in the qualifying sessions and in the race.
Qualifying Sessions – Race – Fastest Lap
You need to predict which driver will rank first in the qualifying sessions and in the race and will perform the fastest lap in the race.
Safety Car
You need to predict whether or not the Safety Car will be deployed during the race. Two outcomes are possible: YES (Safety Car is deployed), NO (Safety Car isn’t deployed).
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
Position at the end of 1st lap:
You need to predict the position of the single driver at the end of the first lap.
 
 
 
MOTORCYCLING
 
1) Ante post bets on the winner of the Drivers’ World Championship will stand even if the selected driver does not take part in or complete the race for any reason.
2) Ante post bets on the winner of the Drivers’ World Championship are calculated only according to the score achieved at the end of the last race of the season, regardless of any disciplinary measures (in the last Gran Prix or in the previous ones), even though these are communicated on the same day. Should a disciplinary measure be taken during the Championship, it would be considered valid for the calculation of the winnings.
3) Ante post bets on the winner of the Constructors’ World Championship are calculated only according to the score achieved by the official drivers of the team at the end of the last race of the season, regardless of any disciplinary measures against the team or any official driver of the team (in the last Gran Prix or in the previous ones), even though these are communicated on the same day. Should a disciplinary measure be taken during the Championship, it would be considered valid for the calculation of the winnings.
4) Bets on the winner or on the finishing positions of a single Gran Prix will be considered lost even when the selected driver does not enter the starting grid.
5) In case the race restarts and for any reason a driver doesn’t participate in the race, he will be considered to have lost both the direct confrontation and the race.
6) If a race is suspended or postponed and does not take place within 48 hours from the date originally scheduled, the event and the relative competitions will be declared void. If a race is suspended and the official bodies announce a winner, all bets will stand and will be settled according to the positions communicated by the above-mentioned bodies.
7) Any driver who is on the starting grid and starts his race from the pits will be considered as a participant to the race and will be taken into account for the settlement of bets.
8) Should a decision taken by the race officials during free practice or qualifying sessions have any effect on the outcome of the race, BGB Casinos reserves the right to declare void all bets affected by such circumstance.
9) The outcome of a bet is based on the result obtained at the end of the event. Any subsequent decisions made by sports, disciplinary or legal entities that influence the outcome on the playing field will not be considered.
 
 
MOTORCYCLING - MARKETS
 
Qualifying Sessions
You need to predict that the selected driver will obtain the first position during the qualifying session. If one or more participants withdraw before the start of or during a competition, all bet types relating to their performance will be considered lost. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Race
You need to predict that the selected driver will win the race. If one or more participants withdraw before the start of or during a competition, all bet types relating to their performance will be considered lost. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Qualifying Sessions – HH
You need to predict which of the two drivers specified in the bet will obtain the best position during the qualifying session. If both drivers retire or are disqualified during the same lap, this bet type will be declared void. If one or both drivers are unable to compete for the pole position, this bet type will be declared void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Race – HH
You need to predict which of the two drivers specified in the bet will obtain the best position during the race. If both drivers retire or are disqualified, this bet type will be declared void. If one or both drivers are unable to take part in the race, this bet type will be declared void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Classified (Yes/No)
You need to predict whether or not the selected driver will be classified according to the finishing positions of the race. If the driver doesn’t take part to the race, the bet will be declared void.
Winner - Groups
You need to predict which of the drivers specified in the bet will achieve the best position in the race. If all drivers in the selection retire or are disqualified during the same lap, the bet will be declared void. The selection will be valid if at least one driver in the selection completes the race. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Fastest Lap (Race)
You need to predict which driver will perform the fastest lap during the Gran Prix.
Winner - Team
You need to predict the team to which the winner of the race belongs.
1st to Withdraw
You need to predict which driver will retire first during the race. If two or more drivers retire during the same lap, the dead heat rule will apply, irrespective of the finishing positions. A driver who is disqualified or who fails to finish the race due to an accident is considered to have retired.
Podium Race
You need to predict whether the selected driver will obtain one of the first three positions at the end of the race.
Podium Pole
You need to predict whether the selected driver will finish in one of the first three positions at the end of the qualifying sessions (pole).
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
 
 
MOTORCYCLING - SPECIAL
 
Tris Moto Genius
The Tris Motors Genius is the bet with which predicts the order of arrival of the first three drivers. You need to predict the drivers that will take the first, second and third place in the exact order of finish in the race. If at least one of drivers is unable to take part in the race, this bet type will be declared void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
 
 
 
RALLY
 
1) Ante post bets on the winner of the Drivers’ World Championship will stand even if the selected driver does not take part in or complete the race for any reason.
2) Ante post bets on the winner of the Drivers’ World Championship are calculated only according to the score achieved at the end of the last race of the season, regardless of any disciplinary measures (in the last Gran Prix or in the previous ones), even though these are communicated on the same day. Should a disciplinary measure be taken during the Championship, it would be considered valid for the calculation of the winnings.
3) Ante post bets on the winner of the Constructors’ World Championship are calculated only according to the score achieved by the official drivers of the team at the end of the last race of the season, regardless of any disciplinary measures against the team or any official driver of the team (in the last Gran Prix or in the previous ones), even though these are communicated on the same day. Should a disciplinary measure be taken during the Championship, it would be considered valid for the calculation of the winnings.
4) Bets on the winner or on the finishing positions of a single Gran Prix will be considered lost even when the selected driver doesn’t enter the starting grid.
5) In case the race restarts and for any reason a driver doesn’t participate in the race, he will be considered to have lost both the direct confrontation and the race.
6) If a race is suspended or postponed and does not take place within 48 hours from the date originally scheduled, the event and the relative competitions will be declared void. If a race is suspended and the official bodies announce a winner, all bets will stand and will be settled according to the positions communicated by the above-mentioned bodies.
7) The outcome of a bet is based on the result obtained on the playing field and approved by the referee at the end of the match. Any subsequent decisions made by sports, disciplinary or legal entities that influence the outcome on the playing field will not be considered.
 
 
RALLY – MARKETS
 
Race
You need to predict that the selected driver will win the race. If one or more participants retire before the start of or during a competition, all bet types relating to their performance will be considered lost. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Race – HH
You need to predict which of the two drivers specified in the bet will obtain the best position during the race. If both drivers retire or are disqualified, this bet type will be declared void. If one or both drivers are unable to take part in the race, this bet type will be declared void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Winner - Groups
You need to predict which of the drivers specified in the bet will achieve the best position in the race. If all drivers in the selection retire or are disqualified during the same lap, the bet will be declared void. The selection will be valid if at least one driver in the selection completes the race. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.
Winner - Team
You need to predict the team to which the winner of the race belongs.
Podium
You need to predict whether the selected driver will reach one of the first three positions at the end of the race.
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
 
 
 
BASEBALL
 
1) A standard baseball match has no time limits but consists of 9 game segments called “innings”, at the end of which, in case of a tie, so called “extra-innings” are played to resolve the match.
2) Unless otherwise specified for some bet types, the outcome of a bet on a baseball match is based on the result achieved at the end of the regular playing time including any extra-innings.
3) If a baseball match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed within 12 hours of the original time of the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.
4) If a match is abandoned before the official term, the result achieved after at least five (5) completed innings (4 ½ innings if the home team is leading) will be considered valid. The winner is determined by the score after the last full inning played (unless the game is interrupted in the second half of an inning and the home team is leading; in this case the home team is considered the winning team).
5) If even after any extra-innings the game results in a tie, all bets connected to it will be declared void.
6) Where no extra-innings are played (e.g. in the MLB pre-season), a tie is to be considered void.
7) The outcome of a bet is based on the result obtained on the playing field and approved by the referee at the end of the match. Any subsequent decisions made by sports, disciplinary or legal entities that influence the outcome on the playing field will not be considered.
 
 
BASEBALL – MARKETS 
 
Winning
You have to predict that the selected team will win the competition.
HH
You need to predict which of the two selected teams will win the match. Two outcomes are possible: 1 HH (home team wins) and 2 HH (away team wins).
Handicap (spread)
You need to predict which team will win the match after a given handicap spread has been added to or subtracted from the final result. 
Example: 
By selecting 1H (-2.5), the bet will be successful if the home team wins by a margin of at least 3 runs. By selecting 2H (+2.5), the bet will be successful if the away team wins the match or if the home team wins by a margin of maximum 2 runs.
Over/Under (spread)
You need to predict whether the total number of runs scored during the match will be over or under the spread indicated by BGB Casinos.
Odd/Even
You have to predict whether the total number of goals during the match will be even (EVEN) or odd (ODD).
Overtime (Yes-No)
You have to predict whether for the game there will be played an overtime on not.
Winning Margin
You need to predict with which spread the selected team will win the match. There are offered six possible outcomes: Home> 4 (the home team wins with a margin of more than 4 points), House 3-4 (the home team wins with a margin of 3 or 4 points), House 1 - 2 (the home team wins with a margin of 1 or 2 points), Away> 4 (the away team wins with a margin of more than 4 points), Away 3-4 (the away team wins with a margin of 3 or 4 points), Away 1-2 (the away team wins with a margin of 1 or 2 points).
 
 
 
VOLLEYBALL
 
1) A standard match is divided into sets. Every single set ends once one of the two teams scores 25 points (except certain competitions where the final score ends at 21 points; in such cases BGB Casinos is not due to prior communication and it is interest of the client to acquire information) with a margin of at least two points. Matches are best-of-five sets and the team who wins at least three sets is considered the winner.
2) Unless otherwise specified for some bet types, a volleyball match is based on the regular scoring system. In some competitions, an extra set may be played in order to determine the winner of a tournament, whose result will not be considered for the settlement of the bets.
3) If a volleyball match is officially postponed or suspended, the bets connected to it will remain valid if the match is resumed and completed within 12 hours from the time of suspension. If the match is not disputed or completed within the aforementioned term, all bets linked to it will be declared void.
4) The outcome of a bet is based on the result obtained on the playing field and approved by the referee at the end of the match. Any subsequent decisions made by sports, disciplinary or legal entities that influence the outcome on the playing field will not be considered. If one of the two teams is awarded the "table" victory before the end of the match, the same event will be considered void.
 
 
VOLLEYBALL- MARKETS
 
1 - 2
You need to predict the winner of the match. Two outcomes are possible: 1 (home team wins), 2 (away team wins).
Odd/Even Set
You need to predict whether the total number of points scored during the match will be even or odd.
Over/Under Points
You need to predict whether the total number of points scored during the match will be over or under the spread indicated by BGB Casinos.
Handicap
You need to predict the winner of the match, after a given handicap is added to or subtracted from the final result of the game. Results are based on the number of sets and not on the score of each set.
Set Betting
You need to predict the exact result of the match (number of sets won by each team).
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
 
 
 
RUGBY
 
1) The duration of a rugby match is 80 minutes, divided into two 40-minute times each.
2) The outcome of a bet on rugby is based on the result obtained at the end of regular playing time. Extra time does not count.
3) If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.
4) The outcome of a bet is based on the result obtained on the playing field and approved by the referee at the end of the match. Any subsequent decisions made by sports, disciplinary or legal entities that influence the outcome on the playing field will not be considered.
 
 
RUGBY – MARKETS
 
1X2
You need to predict the outcome of the game. Three outcomes are possible: 1 (home team wins), X (the match results in a draw), 2 (away team wins).
HH
You need to predict the winner of the match. Two outcomes are possible: 1 HH (home team wins), 2 HH (away team wins). The outcome of this bet type is based on the result achieved at the end of the regular playing including extra time.
Handicap (spread)
You need to predict which team will win the match after a given handicap spread has been added to or subtracted from the final score.
Example: 
1H (-5.5): The outcome of the bet will be successful if the home team wins the match by a margin of at least 6 points.
2H (+5.5): The outcome of the bet will be successful if the away team wins or if the home team wins by a margin of maximum 5 points.
Over/Under (spread)
You need to predict whether the total number of points scored during the match will be over or under the spread indicated by BGB Casinos.
1X2 Handicap - 1st Half (spread)
The functionality of this type of bet is the same of the 1X2 Handicap, but only the goals scored during the first half are considered.
Halftime/Fulltime (HT/FT)
To predict the outcome of the first half and the outcome of the meeting after the meeting.
Odd/Even
You have to predict if the number of Goals scored during the match will be even (Even) or odd (Odd). If the game ends 0-0, the winning selection will be even (Even).
Half time with more Goal (More Goals)
You have to predict in which of the two half times there will be more Goals scored. There are 3 possible outcomes: 1T (more Goals scored in the first half), 2T (more Goals scored in the second half) and X (during first and second half will be scored the same number of goals).
Over/Under - 1st Half (spread)
The functionality of this type of bet is the same of the Over/Under, but only the Goals scored during the first half are considered.
1X2 - 1st Half
You have to predict the outcome of the first half of the match. The bet has three possible outcomes: 1 (the home team wins, considering only the Goals scored during the first half), X (the two teams draw, considering only the Goals scored during the first half), 2 (the away team wins, considering only the Goals scored during the first half).
Winner
You have to predict the winner of a certain championship, race or tournament. If two or more competitors finish the event in the same position, including any play-offs, the ex-aequo rule will apply. In the case of ex-aequo, the winnings will be calculated by dividing the stake played by the number of winners and multiplying the wager by the amount wagered. Any subsequent investigations carried out by the official organs of the event will not be taken into consideration. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
 
 
 
BOXING/MARTIAL ARTS
 
1) The outcome of a bet on BOXING and MARTIAL ARTS is based on the first official results.
2) Whenever a match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within 12 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event will be declared void.
3) If a fighter retires before the start of the match, all bets relating to it will be declared void. If he retires after the start of the match, his opponent will be considered the winner.
4) The outcome of a bet is based on the result obtained on the ring and approved by the referee at the end of the match. Following decisions taken by governing bodies, disciplinary or legal matters that affect the results obtained on the ring will not be considered.
 
 
BOXING – MARTIAL ARTS MARKETS 
 
1X2
You need to predict the outcome of the meeting, regardless of the manner in which victory is achieved (knockout, technical knockout or victory points). There are three possible outcomes: 1 (the first fighter wins), X (the match ends in a draw) and 2 (the second fighter wins).
HH
You need to predict the winner of the match. There are two possible outcomes: 1 HH (the first fighter wins), 2 HH (the second fighter wins). In the event of a tie, the bet will be void and will not be included in the calculation of a possible bonus.
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
Victory by Points
You need to predict if the match will be won by points. In the event of victory by Knock Out, Technical Knock Out or match ended in a draw, the related bets will be considered lost.
Victory by KO
You need to predict if the match will be won by Knock Out or Technical Knock Out. In the event of victory by points or match ended in a draw, the related bets will be considered lost.
KO Yes/No
You need to predict if the match will end by KO or by points. The bet offers two possible outcomes: Yes (match will end by KO); No (match will end by points). In the event that the match ends in a draw, all bets related to this type will be declared void.
Round Betting
You need to predict in which way the match will end. The bet offers twenty-seven possible outcomes: the boxer A wins at 1st round, or at 2nd, until 12th round, or he will gain the victory by points; the boxer B wins at 1st round, or at 2nd, until 12th round, or he will gain the victory by points; the match ends in draw or technical draw.
Fight Outcome
You need to predict the outcome of the match. The possible options are:
• Draw or technical draw;
• KO o TKO
• Technical decision
Total Round (Over/Under)
You need to predict if the total number of Round is greater than (Over) or less than (under) the given parameter. In case of half round (in the case where for example one of the fighters is knocked out before or after the specified time), bets will be settled referring to the minute and 30 seconds of the respective round (“less than" or "more of").
 
 
 
ICE HOCKEY
 
1) A standard match consists of three periods lasting 20 minutes each.
2) The outcome of a bet on ice hockey is based on the result obtained at the end of regular playing time. Unless otherwise specified, extra time and penalties will not affect the outcome of the bet.
3) If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.
4) The outcome of a bet is based on the result obtained on the playing field and approved by the referee at the end of the match. Any subsequent decisions made by sports, disciplinary or legal entities that influence the outcome on the playing field will not be considered.
 
 
ICE HOCHEY – MARKETS
 
1X2
You need to predict the result of the match. Three outcomes are possible: 1 (home team wins), X (the game results in a draw) and 2 (away team wins).
Odd/Even
You need to predict whether the total number of goals scored during the match will be even or odd.
DC (Double Chance)
You need to predict the result of the match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws) or 12 (home team wins or away team wins).
Over/Under (spread)
You need to predict whether the total number of goals at the end of the match will be over or under the spread indicated by BGB Casinos.
1X2 Handicap (spread)
You need to predict the outcome of the match after a given handicap has been added to or subtracted from the final score. The handicap can be assigned to the home or to the away team.
If the handicap refers to the home team, possible outcomes are:
1H (- spread): by subtracting the spread value from the home team’s score, the home team wins the match. Example: the selection 1H (-1) on Poland-Germany will be successful if the final result is 2-0, 3-1, 3-0, 4-2, etc.
XH (+ spread): by adding the spread value to the away team’s score, the match results in a draw. Example: the selection XH (+1) on Poland-Germany will be successful if the final result is 1-0, 2-1, 3-2, 4-3, etc.
2H (+ spread): by adding the spread value to the away team’s score, the away team wins the match. Example: the selection 2H (+1) on Poland-Germany will be successful if the final result is 0-1, 1-1, 1-2, 2-2, 2-3, etc. 
If the handicap refers to the away team, possible outcomes are:
1H (+ spread): by adding the spread value to the home team’s score, the home team wins the match. Example: the selection 1H (+1) on Poland-Germany will be successful if the final result is 1-0, 1-1, 2-1, 3-2, etc.
XH (- spread): by subtracting the spread value from the away team’s score, the match results in a draw. Example: the selection XH (-1) on Poland-Germany will be successful if the final result is 0-1, 1-2, 2-3, 3-4, etc. 
2H (- spread): by subtracting the spread value from the away team’s score, the away team wins the match. Example: the selection 2H (-1) on Poland-Germany will be successful if the final result is 0-2, 0-3, 1-3, 2-4, etc.
Goal/No Goal (GG/NG)
There are two possible outcomes: GG (both teams score at least one goal during the match), NG (one or both teams do not score any Goal during the meeting).
Draw No Bet (DNB)
You have to predict which team will win the match. If the two teams draw, the bet is voided and it will not be included in the calculation for a possible bonus.
Correct Score
You have to predict the exact outcome at the end of the match.
1X2 - 1st Period
To predict the outcome of the first period of the match. There are three possible outcomes: 1 (the end of the first period of the match the home team is winning), 2 (at the end of the first period of the match the away team is winning), X (at the end of the first period of the match the two teams are drawing). Any interruption during the later stages of the match will not have any influence on the outcome of this type of bet, even if, as a result of such interruptions, the game shall be replayed.
1X2 - 2nd Period
To predict the outcome of the second period of the match. There are three possible outcomes: 1 (the end of the second period of the match the home team is winning), 2 (at the end of the second period of the match the away team is winning), X (at the end of the second period of the match the two teams are drawing). Any interruption during the later stages of the match will not have any influence on the outcome of this type of bet, even if, as a result of such interruptions, the game shall be replayed.
1X2 - 3rd Period
To predict the outcome of the third period of the match. There are three possible outcomes: 1 (the end of the third period of the match the home team is winning), 2 (at the end of the third period of the match the away team is winning), X (at the end of the third period of the match the two teams are drawing). Any interruption during the later stages of the match will not have any influence on the outcome of this type of bet, even if, as a result of such interruptions, the game shall be replayed.
Over/Under - 1st Period (spread)
You have to predict whether the total number of points scored during the first period of the match will be higher (over) or lower (under) than the spread given by BGB Casinos. Any interruption during the later stages of the match will not have any influence on the outcome of this type of bet, even if, as a result of such interruptions, the game shall be replayed.
Over / Under - 2nd Period (spread)
You have to predict whether the total number of points scored during the second period of the match will be higher (over) or lower (under) than the spread given by BGB Casinos. Any interruption during the later stages of the match will not have any influence on the outcome of this type of bet, even if, as a result of such interruptions, the game shall be replayed.
Over / Under - 3rd Period (spread)
You have to predict whether the total number of points scored during the third period of the match will be higher (over) or lower (under) than the spread given by BGB Casinos. Any interruption during the later stages of the match will not have any influence on the outcome of this type of bet, even if, as a result of such interruptions, the game shall be replayed.
1st Goal
You have to predict which team scores the 1st Goal. The bet offers three possible outcomes: Home (the home team scores the first goal); No Goal (neither of the two teams score); Away (the visiting team scores the first goal).
More points - Periods
You have to predict in which period there will be scored more points. There are offered 4 possible outcomes: 1P (the first period is the one where they score the most points), 2P (the second period is the one where they score the most points), 3P (the third period is the one where they score the most points), Equal (this selection will be positive if 2 or more periods will have higher scores than others). This bet takes into account only the regular time, excluding any extra-times.
Correct Score Series Playoff
You need to predict the exact result of the series between the two teams indicated. For the purpose of reporting will be considered valid only the official website of each competition. If, for any reason, the series will be not completed, this type of bet will be declared void.
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
 
 
 
GOLF
 
1) Professional tournaments usually consist of four rounds of 18 holes each, which means a total of 72 holes. Normally, some of the competitors are eliminated after two rounds.
2) The outcome of a bet on a golf tournament is based on the first official results. If a competition were to be reduced in duration or interrupted due to adverse weather conditions, bets will be paid according to the official results published, provided that at least 36 holes have been played. In case at least 36 holes haven’t been completed, all bets relating to the tournament will be declared void, irrespective of the official results.
3) If a tournament is officially cancelled, all bets relating to it will be declared void. If a tournament is postponed or suspended, all bets relating to it will stand until the tournament has been completed or cancelled.
4) For the settlement of bets, only the official ranking published on the official site of the tournament will be considered valid.
5) The outcome of a bet is based on the result obtained at the end of the event. Any subsequent decisions made by sports, disciplinary or legal entities that influence the outcome on the playing field will not be considered.
 
 
GOLF - MARKETS
 
Winner
You have to predict that the selected player will win the tournament. The other selections will be considered losers.
HH
You need to predict which of the two players specified in the bet will obtain the best position at the end of the respective tournament or match. If both players achieve the same position in the tournament, bets will be settled on the official results according to the partial scores.
Group winner
You need to predict which of the players included in the bet will reach the best positioning within his group.
Podium
You need to predict that the selected player will end the tournament within the first three positions.
Top 6
You need to predict that the selected player will end the tournament within the first six positions.
Top 10
You need to predict that the selected player will end the tournament within the first ten positions.
 
 
 
HANDBALL
 
1) A handball match consists of two halves of thirty minutes each.
2) The outcome of a bet on handball is based on the result at the end of regular playing time. Unless otherwise specified for certain types of bets, the extra time and subsequent penalties do not affect the outcome of the bet.
3) If a match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 12 hours of the suspension. If the match is not played or completed within that time, all the related bets will be declared void.
4) The outcome of a bet is based on the result on the court and approved by the referee at the end of the match. Following decisions taken by sports bodies, disciplinary or legal influence the outcome achieved on the playing field, will not be considered.
 
 
HANDBALL - MARKETS
 
1X2
You need to predict the outcome of the match. There are three possible outcomes: 1 (the home team wins), X (the match ends in a draw) and 2 (the away team wins).
Over/Under (spread)
You need to predict whether the total number of points scored during the match will be (over) or less (under) the BGB Casinos given parameter.
Odd/Even
You need to predict whether the total number of goals scored during the match will be odd or even. If the result is 0-0, the winning selection will be “even”.
Partial/ Final (HT/FT)
You need to predict both the result of the first half of the match and the final result.
1X2 1° Half
You need to predict the outcome of the first half of the match. Three outcomes are possible, considering only the goals scored in the first half: 1 (home team wins), X (the match results in a draw), 2 (away team wins).
Over/Under 1° Half
You need to predict whether the total number of points scored during the first half will be (over) or less (under) the BGB Casinos given parameter.
1-2 Handicap (spread)
You need to predict the winner of the match adding or subtracting the indicated spread to the outcome of the match.
 
 
 
AUSSIE 
 
1) Each match lasts 80 minutes, consisting of four quarters of 20 minutes each. The settlement of bets will consider the total number of points scored in the game, goals or behinds excluded.
2) The outcome of a bet on aussie rules is based on the result achieved at the end of the regular playing time including extra time.
3) If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.
4) The outcome of a bet is based on the result obtained on the playing field and approved by the referee at the end of the match. Any subsequent decisions made by sports, disciplinary or legal entities that influence the outcome on the playing field will not be considered.
 
 
AUSSIE RULES – MARKETS
 
1-2
You need to predict the winner of the match. Two outcomes are possible: 1 HH (home team wins) or 2 HH (away team wins).
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
 
 
 
BILLIARDS
 
1) The outcome of a bet on billiards is based on the first official results. If a match is completed before the total number of frames necessary to win has been reached, all bets relating to the match will stand, unless otherwise stated with regard to specific bet types.
2) If a match is officially cancelled, all bets relating to it will be declared void. If a match is postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.
3) The outcome of a bet is based on the result obtained on the playing field and approved by the referee at the end of the match. Any subsequent decisions made by sports, disciplinary or legal entities that influence the outcome on the playing field will not be considered.
 
 
BILLIARDS – MARKETS
 
HH
You need to predict the winner of the match. Two outcomes are possible: 1 HH (the first player wins), 2 HH (the second player wins). In case of a draw, the bet will be declared void and will not be considered for bonus calculation.
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
 
 
 
DARTS
 
1) A darts match has no fixed duration. A game ends when a specific score is reached depending on the type of tournament.
2) If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.
3) If one or more players retire before the start of the game, all bets relating to it will be declared void. If a player retires after the match has started, his opponent will be considered the winner.
 
 
DARTS - MARKETS
 
HH
You need to predict the winner of the match. The bet offers two possible outcomes: 1 (the first player wins the match), 2 (the second player wins the match). If the match ends with a draw, all related bets will be declared void.
1X2
You need to predict the outcome of the match. Three outcomes are possible: 1 (home team wins), X (the match results in draw), 2 (away team wins).
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
 
 
 
CRICKET
 
1) The outcome of an event is determined only by the official results. If a match is officially declared “Without Result”, all bets relating to it will be declared void. If a match is postponed or suspended and rescheduled to take place (from the beginning or only the remaining part) within 48 hours of the original start time or of the time of the interruption, all bets relating to it will stand, otherwise they will be void. Some events may have a duration of 5 days from the original start date. After this, if the event has not yet fully completed, it will be considered void.
 
 
CRICKET – MARKETS 
 
HH
You need to predict the winner of the game. Two outcomes are possible: 1 HH (first player wins), 2 HH (second player wins). In the event of a tie, all bets relating to the event will be declared void and they won’t count for bonus calculation.
1X2
Three outcomes are possible: 1 (home team wins), X (draw), 2 (away team wins).
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.
 
 
 
WINTER SPORT
 
1) The outcome of a bet on winter sports is based on the first official results published. If a competition were to be reduced in duration or interrupted due to adverse weather conditions, bets will be settled according to the official results.
2) If a contest is officially suspended or postponed, bets relating to it will stand if it is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.
3) If one of the selected participants should not take part in the competition, all bets relating to his/her performance will be declared void.
4) If during competitions consisting of two rounds both competitors withdraw during the first round, the bet will be declared void.
 
 
WINTER SPORT - MARKETS
 
Winner
You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes. If not specified, the bet reverse to the event race.
HH
You need to predict which of the two competitors specified in the bet will achieve the best position in the event. If you were to withdraw or both were disqualified this type of bet will be void. If one or both competitors were unable to take part in the event this type of bet will be void.
 
 
 
 
 
LIVE BETTING
                                                     
1) In case the result of an event cannot be officially determined, BGB Casinos reserves the right to postpone the settlement of the related bets until an official announcement is issued.
2) In case one or more markets are offered after the results have been determined, BGB Casinos reserves the right to void all bets affected by the error.
3) In case of palpable error, all the bets affected will be declared void.
4) In case one or more markets are settled incorrectly, BGB Casinos reserves the right to correct them at any time.
5) In case any general rules relating to any sports offered on the site are violated (irregular duration of a game session, incorrect count, etc.), BGB Casinos reserves the right to void the whole market.
6) In case the rules and the duration of an event relating to any sports are different from the ones on the website, BGB Casinos reserves the right to void all bets relating to that event.
7) In case an event is suspended or not completed for any reasons (disqualifications, interruptions, withdrawals, change to the event schedule, etc.), BGB Casinos reserves the right to void all bets relating to the part of the match which has not been played (e.g.: bets on final result).
8) The final result is determined at the end of the regular playing time. Unless otherwise specified, extra time and penalties do not affect the outcome of the bet.
9) Any information about the score, the minute and the status of an event provided through our live betting system is only indicative. BGB Casinos does not accept any responsibility for the accuracy of such information.
10) Once a bet has been confirmed, the Customer cannot request its cancellation. In case one or more bets are withheld for evaluation, the Company undertakes to take a decision in the shortest time possible and such decision cannot be appealed against. The Player cannot request the cancellation of a bet whose stake has been reduced at the Company’s discretion.
11) BGB Casinos reserves the right to cancel at any time a bet confirmed by the system (having an id code) after a goal has been scored, although the Company will do its best to ensure that the information displayed are always up to date. Players using our live services acknowledge that such information could be delayed, which could put them in a disadvantaged position compared to the Company or to other Clients who have access to more accurate information.
12) BGB Casinos reserves the right to cancel a live event in case there are any errors in the odds or in the time or if there is no connection with the event. BGB Casinos reserves the right to void all markets already settled and to reverse credited winnings.
13) The starting time, result and match duration displayed are indicative and do not have to be used as reference for the placement of bets. If a live event is interrupted and not completed by the end of the day, all bets still in progress at the moment of the interruption will be declared void (unless otherwise stated for some sports).
 
 
 
SOCCER LIVE
 
1) All markets (except those relating to half time, overtime and penalties) refer to the result achieved at the end of regular playing time including injury time.
2) If a match is postponed or suspended, BGB Casinos reserves the right to void all bets related to the said match within 12hours from kickoff.
3) If a market remains open after one or more goals have been scored, penalties taken and cards shown, BGB Casinos reserves the right to void all related bets.
4) In case of discrepancy of more than 5 minutes between the insertion of odds and the opening of the market, BGB Casinos reserves the right to void all related bets.
5) In case of incorrect result, BGB Casinos reserves the right to void all related bets.
6) If teams or categories are displayed with incorrect names, BGB Casinos reserves the right to void all related bets.
7) A yellow card is considered as one card; a red card is considered as two cards. The second yellow card shown to the same player, which would lead to a red card, is considered as one card. Consequently, no more than three cards can be shown to the same player.
8) Cards shown after the regular playing time will not be taken into account.
9) Cards shown to substituted players, managers and bench players will not be taken into account.
10) Corners that are awarded but not taken will not be considered.
 
 
CALCIO LIVE MARKETS
 
1X2
You need to predict the outcome of the whole match. Three outcomes are possible: 1 (home team wins), X (match ends in a draw), 2 (away team wins).
Total (Over/Under 0.5, 1.5, 2.5, 3.5,…)
If the total number of goals scored during the match is lower than the spread, the winning selection is "under". If the total number of goals scored during the match is higher than the spread, the winning selection is "over".
Handicap
You need to predict the outcome of the match after a given handicap is added to or subtracted from the final result. The handicap can be assigned to the home team or to the away team.
When the handicap is assigned to the home team, possible outcomes are:
1 H (- spread): By subtracting the spread from the final score of the home team, the home team wins the match. Example: The selection 1 H (-1) on Arsenal-Liverpool will be successful if the result of the match is 2-0, 3-1, 3-0, 4-2, etc.
X H (+ spread): By adding the spread to the final score of the away team, the match results in a tie. Example: The selection X H (+1) on Arsenal-Liverpool will be successful if the result of the match is 1-0, 2-1, 3-2, 4-3, etc.
2 H (+ spread): By adding the spread to the final score of the away team, the away team wins the match. Example: The selection 2 H (+1) on Arsenal-Liverpool will be successful if the result of the match is 0-1, 1-1, 1-2, 2-2, 2-3, etc.
When the handicap is assigned to the away team, possible outcomes are:
1 H (+ spread): By adding the spread to the final score of the home team, the home team wins the match. Example: The selection 1 H (+1) on Arsenal-Liverpool will be successful if the result of the match is 1-0, 1-1, 2-1, 2-2, 3-2, etc.
X H (- spread): By subtracting the spread from the final score of the away team, the match results in a tie. Example: The selection X H (-1) on Arsenal-Liverpool will be successful if the result of the match is 0-1, 1-2, 2-3, 3-4, etc.
2 H (- spread): By subtracting the spread from the final score of the away team, the away team wins the match. Example: The selection 2 H (-1) on Arsenal-Liverpool will be successful if the result of the match is 0-2, 0-3, 1-3, 2-4, etc.
O/U – Asian
The spread is divided in two spreads, the first one is obtained by adding 0.25 and the second is obtained by subtracting 0.25. Consequently, two selections are made, each one amounting to half of the total stake.
Example: Milan-Fiorentina; Over 0.75; Odd: 1.3; Stake: €100.
1st selection: Over 0.75 – 0.25 = Over 0.50 – Stake: €50
2nd selection: Over 0.75 + 0.25 = Over 1 – Stake: €50
- If no goal is scored, both selections are incorrect and the bet is lost.
- If one goal is scored, the selection "Over 0.50" is correct and the bet will be paid by multiplying the amount bet (€50) by the specified odd (1.3), while the amount bet on the selection Over 1 is refunded, because the spread coincides with the number of goals scored.
- If two or more goals are scored, both selections are correct and the win will be equal to the total amount bet (€100) multiplied by the specified off (1.3).
Asian Handicap
Asian Handicap does not allow the Player to bet on draw. Depending on the type of spread indicated, we distinguish between "Half-Goal Asian Handicap" (+/- 0.5, 1.5, 2.5 e 3.5), "Full-Goal Asian Handicap" (+/- 1, 2, 3 e 4), and "Double Asian Handicap" (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 e 3.75).
Draw No Bet(DNB)
You need to predict which team will win the match. If the match results in a draw, the bet will be declared void and will not be included in bonus calculation.
Who will win the rest of the match?
You need to predict the outcome of the match considering 0-0 as current result, regardless of the actual result. Example: If, when you place the bet, the actual result is 4-0, the result to be considered will be 0-0. This means that if the match ends 4-1, the result to consider would be 0-1.
Next Goal
You need to predict which team will score next goal. Three outcomes are possible: 1 (home team scores), No Goal (no goal is scored), 2 (away team scores).
DC (Double Chance)
You need to predict the outcome of the whole match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws), 12 (home team wins or away team wins).
Correct Score / Correct Score Flex
You need to predict the exact result at the end of the match by selecting one of the available options.
Number of Goals – Home
You need to predict the number of goals scored by the home team.
Number of Goals – Away
You need to predict the number of goals scored by the away team.
Goal/No Goal (GG/NG)
Two outcomes are possible: GG (both teams score at least one goal during the match), NG (one or both teams do not score any goal during the match).
Even/Odd
You need to predict whether the total number of goals scored during the match will be even or odd. If the result is 0-0, the winning selection will be "even".
Kick Off
You need to predict which team will take the kick off.
1X2 – 1st HT
You need to predict the outcome of the first half of the match. Three outcomes are possible: 1 (home team leads), X (first half results in a draw), 2 (away team leads).
O/U – 1st HT (spread)
If the total number of goals scored during the first half is lower than the spread, the winning selection is "under". If the total number of goals scored during the first half is higher than the spread, the winning selection is "over".
O/U Asian – 1ST HT
Same as "O/U – Asian", but only the goals scored during the first half time are considered.
Asian Handicap – 1ST HT
Same as "Asian Handicap", but only the goals scored during the first half time are considered.
Who will win the rest of the rest HT?
You need to predict which team will win the first half time without considering the goals already scored.
Next Goal – 1ST HT
You need to predict which team will score next goal during the first half time. Three outcomes are possible: 1 (home team scores), No Goal (no goal is scored), 2 (away team scores).
Correct Score Flex– 1ST HT
You need to predict the correct score at the end of the first half time by selecting one of the available options.
1X2 – Extra Time
You need to predict the result of the match including extra time. Three outcomes are possible: 1 (home team wins), X (draw), 2 (away team wins).
O/U Extra Time (spread)
If the total number of goals scored during extra time is lower than the spread, the winning selection is "under". If the total number of goals scored during extra time is higher than the spread, the winning selection is "over".
Who will win the rest of extra time?
You need to predict which team will win extra time starting from the moment you place the bet.
Next Goal – Extra Time
You need to predict which team will score next goal during extra time. Three outcomes are possible: 1 (home team scores), No Goal (no goal is scored), 2 (away team scores).
Which team to win on penalties
You need to predict which team will win on penalties. Only goals scored on penalties will be considered.
Asian Handicap – Extra Time
Same as "Asian Handicap", but only the outcome of extra time is considered.
1X2 – 1ST Overtime Period
You need to predict the outcome of the first overtime period. Three outcomes are possible: 1 (home team wins the first overtime period), X (first overtime period results in a draw), 2 (away team wins the first overtime period).
Correct Score Flex – Extra Time
You need to predict the exact score at the end of the extra time by selecting one of the available options.
Corners
You need to predict which team will take the most corners. Three outcomes are possible: 1 (home team takes more corners), X (both teams take the same number of corners), 2 (away team takes more corners).
Cards
You need to predict which team will receive the most cards. Three outcomes are possible: 1 (home team receives more cards), X (both teams receive the same number of cards), 2 (away team receives more cards).
Handicap – Corners
You need to predict which team will take more corners after a given handicap has been applied.
O/U Corners (spread)
If the total number of corners taken during the match is lower than the spread, the winning selection is "under". If the total number of corners taken during the match is higher than the spread, the winning selection is "over".
Total Corners
You need to predict the total number of corners taken during the match.
Total Corners – Home
You need to predict the total number of corners taken by the home team during the match.
Total Corners – Away
You need to predict the total number of corners taken by the away team during the match.
O/U Corners – Home (spread)
If the total number of corners taken by the home team during the match is lower than the spread, the winning selection is "under". If the total number of corners taken by the home team during the match is higher than the spread, the winning selection is "over".
Over/Under Corners – Away (spread)
If the total number of corners taken by the away team during the match is lower than the spread, the winning selection is "under". If the total number of corners taken by the away team during the match is higher than the spread, the winning selection is "over".
Even/Odd – Corners
You need to predict whether the number of corners taken during the match will be even or odd. If no corners are taken, the winning selection is even.
Corners – 1ST HT
You need to predict which team will take the most corners during the first half time. Three outcomes are possible: 1 (home team takes more corners), X (both teams take the same number of corners), 2 (away team takes more corners).
Handicap Corners – 1ST HT
You need to predict which of the two teams will take more corners during the first half time, after a given handicap has been applied.
O/U Corners – 1ST HT (spread)
If the total number of corners taken during the first half time is lower than the spread, the winning selection is "under". If the total number of corners taken during the first half time is higher than the spread, the winning selection is "over".
Total Corners – 1ST HT
You need to predict the total number of corners taken during the first half of the match.
Corners Home – 1ST HT
You need to predict the total number of corners taken by the home team during the first half time.
Corners – AWAY – 1ST HT
You need to predict the total number of corners taken by the away team during the first half time.
O/U Corners Home – 1ST HT (spread)
If the total number of corners taken by the home team during the first half time is lower than the spread, the winning selection is "under". If the total number of corners taken by the home team during the first half time is higher than the spread, the winning selection is "over".
Over/Under Corners AWAY – 1ST HT (spread)
If the total number of corners taken by the away team during the first half time is lower than the spread, the winning selection is "under". If the total number of corners taken by the away team during the first half time is higher than the spread, the winning selection is "over".
Even/Odd Corners – 1ST HT
You need to predict whether the number of corners taken during the first half time will be odd or even. If no corners are taken during the first half time, the winning selection is "even".
O/U – Home (spread)
If the total number of goals taken by the home team is lower than the spread, the winning selection is "under". If the total number of goals taken by the home team is higher than the spread, the winning selection is "over".
O/U – Away (spread)
If the total number of goals taken by the away team is lower than the spread, the winning selection is "under". If the total number of goals taken by the away team is higher than the spread, the winning selection is "over".
Number of Goals
You need to predict the exact number of goals scored during the whole match.
Number of Goals – 1ST HT
You need to predict the exact number of goals scored during the first half time.
Number of Goals - Home – 1ST HT
You need to predict the exact number of goals scored by the home team during the first half time of the match.
Number of Goals - Away – 1ST HT
You need to predict the exact number of goals scored by the away team during the first half time of the match.
HT With More Goals
You need to predict which half time will have more goals. Three outcomes are possible: 1 HT (more goals scored during the first half time), X HT (same number of goals scored), 2 HT (more goals scored during the second half time).
When will next goal be scored?
You need to predict in which time range next goal will be scored.
O/U Cards (spread)
If the total number of cards shown during the match is lower than the spread, the winning selection is "under". If the total number of cards shown during the match is higher than the spread, the winning selection is "over".
Number of Cards
You need to predict the exact number of cards shown during the match.
Sending Off
You need to predict whether there will be any sending off (red card or double yellow card) during the match.
O/U Cards – Home (spread)
If the total number of cards shown to the home team during the match is lower than the spread, the winning selection is "under". If the total number of cards shown to the home team during the match is higher than the spread, the winning selection is "over".
Over/Under Cards – AWAY (spread)
If the total number of cards shown to the away team during the match is lower than the spread, the winning selection is "under". If the total number of cards shown to the away team during the match is higher than the spread, the winning selection is "over".
Total Cards
You need to predict the total number of cards shown during the match.
O/U Cards - Home - 1ST HT (spread)
If the total number of cards shown to the home team during the first half time is lower than the spread, the winning selection is "under". If the total number of cards shown to the home team during the first half time is higher than the spread, the winning selection is "over".
Over/Under Cards - Away - 1ST HT (spread)
If the total number of cards shown to the away team during the first half time is lower than the spread, the winning selection is "under". If the total number of cards shown to the away team during the first half time is higher than the spread, the winning away is "over".
Over/Under Cards – 1ST HT (spread)
If the total number of cards shown during the first half time is lower than the spread, the winning selection is "under". If the total number of cards shown during the first half time is higher than the spread, the winning away is "over".
Total Cards - 1ST HT
You need to predict the total number of cards shown during the first half of the match by selecting one of the ranges available.
Matchbet and Over/Under
You need to predict the outcome of the match and whether more or less than 2.5 goals will be scored. Six outcomes are possible: 1 / UNDER (home team wins and less than 3 goals are scored during the match); 2 / UNDER (away team wins and less than 3 goals are scored during the match); 1 / OVER (home team wins and more than 2 goals are scored during the match); 2 / OVER (away team wins and more than 2 goals are scored during the match); X / OVER (the match results in a draw and more than 2 goals are scored); X / UNDER (the match results in a draw and less than 3 goals are scores).
 
 
 
TENNIS LIVE
 
1) In the event that a match begins but is not completed within the next 24 hours, bets still in progress at the time of the interruption will be considered void, unless a player is disqualified after the start of the match.
2) Bets relating to the "game race in real time" will be reported according to the first player who reaches the number of games predetermined in the relevant set. In the event that neither player reaches the required number of games (due to withdrawal), the relative bets will be considered void. In the event that the reference set is not disputed, all related bets on the games will be considered void.
3) In the event that a set is started but not completed, all bets related to the winner of the set will be cancelled, unless their outcome has already been determined.
4) In the event that the next set is not played, bets on that set will be cancelled. The selected set must be completed for bets to be valid. In some competitions the result of a match whose score is a set equal is determined by a "match tie-break". If the result of a match is determined by a tie-break match, the latter will be considered as the third set. Bets on the set will be reported based on the 2-1 result in favour of the tie-break winner, as well as bets on the third set winner. Any bets on the winner or the score of the next game will be cancelled if the next game turns out to be a tie-break match, while bets on the first point of the next set will remain valid. Any bets placed by mistake on the exact score or the number of games in the third set will be cancelled.
5) In case of withdrawal of any player, all bets on undefined markets will be declared void.
6) In the event of delays due, for example, to adverse climatic conditions, all undefined markets will be continued as soon as the match is resumed.
7) If the markets remain open with an incorrect result that can have a significant impact on the shares, BGB Casinos reserves the right to cancel the relative bets.
8) If the players or teams are displayed incorrectly, BGB Casinos reserves the right to cancel the relative bets.
 
 
TENNIS LIVE - MARKETS
 
1 - 2
You need to predict the winner of the match. Two outcomes are possible: 1 (first player wins), 2 (second player wins).
Which Player to Win Set
You need to predict which player will win the set. Two outcomes are possible: 1 (first player wins), 2 (second player wins).
Which Player to Win XTH and YTH Games of NTH Set
You need to predict which player will win two specified games of a specified set.
Final Result (Best of 3 SetS)
You need to predict the final result of a best-of-three-set match by selecting one of the available options.
Final Result (Best of 5 SetS)
You need to predict the final result of a best-of-five-set match by selecting one of the available options.
Number of Sets (Best of 3)
You need to predict the number of sets which will be played during a best-of-three-set match.
Number of Sets (Best of 5)
You need to predict the number of sets which will be played during a best-of-five-set match.
Who to Win XTH Game – 1st Set
You need to predict the winner of a specified game of the first set.
Who to Win XTH Game – 2nd Set
You need to predict the winner of a specified game of the second set.
Who to Win XTH Game – 3rd Set
You need to predict the winner of a specified game of the third set.
Who to Win XTH Game – 4th Set
You need to predict the winner of a specified game of the fourth set.
Who to Win XTH Game – 5th Set
You need to predict the winner of a specified game of the fifth set.
O/U Games (spread)
If the total number of games played during the match is lower than the spread, the winning selection is "under". If the total number of games played during the match is higher than the spread, the winning selection is "over".
O/U Games – 1st Set (spread)
If the total number of games played during the first set is lower than the spread, the winning selection is "under". If the total number of games played during the first set is higher than the spread, the winning selection is "over".
O/U Games – 2nd Set (spread)
If the total number of games played during the second set is lower than the spread, the winning selection is "under". If the total number of games played during the second set is higher than the spread, the winning selection is "over".
O/U Games – 3rd Set (spread)
If the total number of games played during the third set is lower than the spread, the winning selection is "under". If the total number of games played during the third set is higher than the spread, the winning selection is "over".
O/U Games – 4th Set (spread)
If the total number of games played during the fourth set is lower than the spread, the winning selection is "under". If the total number of games played during the fourth set is higher than the spread, the winning selection is "over".
O/U Games – 5th Set (spread)
If the total number of games played during the fifth set is lower than the spread, the winning selection is "under". If the total number of games played during the fifth set is higher than the spread, the winning selection is "over".
Even/Odd – Games
You need to predict whether the number of games played during the match will be even or odd.
Even/Odd – Games of NTH Set
You need to predict whether the number of games played during a specified set will be even or odd.
Result of Xth Game – 1st Set
You need to predict the exact result of a specified game of the first set. Eight outcomes are possible: First player wins to 0, First player wins to 15, First player wins to 30, First player wins to 40, Second player wins to 0, Second player wins to 15, Second player wins to 30, Second player wins to 40.
Result of Xth Game – 2nd Set
You need to predict the exact result of a specified game of the second set. Eight outcomes are possible: First player wins to 0, First player wins to 15, First player wins to 30, First player wins to 40, Second player wins to 0, Second player wins to 15, Second player wins to 30, Second player wins to 40.
Result of Xth Game – 3rd Set
You need to predict the exact result of a specified game of the third set. Eight outcomes are possible: First player wins to 0, First player wins to 15, First player wins to 30, First player wins to 40, Second player wins to 0, Second player wins to 15, Second player wins to 30, Second player wins to 40.
Result of Xth Game – 4th Set
You need to predict the exact result of a specified game of the fourth set. Eight outcomes are possible: First player wins to 0, First player wins to 15, First player wins to 30, First player wins to 40, Second player wins to 0, Second player wins to 15, Second player wins to 30, Second player wins to 40.
Result of Xth Game – 5th Set
You need to predict the exact result of a specified game of the fifth set. Eight outcomes are possible: First player wins to 0, First player wins to 15, First player wins to 30, First player wins to 40, Second player wins to 0, Second player wins to 15, Second player wins to 30, Second player wins to 40.
Result of Xth Game or Break – 1st Set
You need to predict the exact result of a specified game of the first set or whether the game will be won with a break point. Five outcomes are possible: Server wins to 0, Server wins to 15, Server wins to 30, Server wins to 40, Receiver wins.
Result of Xth Game or Break – 2nd Set
You need to predict the exact result of a specified game of the second set or whether the game will be won with a break point. Five outcomes are possible: Server wins to 0, Server wins to 15, Server wins to 30, Server wins to 40, Receiver wins.
Result of Xth Game or Break – 3rd Set
You need to predict the exact result of a specified game of the third set or whether the game will be won with a break point. Five outcomes are possible: Server wins to 0, Server wins to 15, Server wins to 30, Server wins to 40, Receiver wins.
Result of Xth Game or Break – 4th Set
You need to predict the exact result of a specified game of the fourth set or whether the game will be won with a break point. Five outcomes are possible: Server wins to 0, Server wins to 15, Server wins to 30, Server wins to 40, Receiver wins.
Result of Xth Game or Break – 5th Set
You need to predict the exact result of a specified game of the fifth set or whether the game will be won with a break point. Five outcomes are possible: Server wins to 0, Server wins to 15, Server wins to 30, Server wins to 40, Receiver wins.
 
 
 
BASKET LIVE
 
1) If a match is postponed or suspended and not resumed on the same day, all bet relating to it will be declared void. 
2) In case of discrepancy of more than 2 minutes between the insertion of odds and the opening of the market, BGB Casinos reserves the right to void all related bets.
3) If markets remain open with an incorrect result, which could significantly affect the odds, BGB Casinos reserves the right to void all related bets.
 
 
BASKET LIVE - MARKETS
 
1X2
You need to predict the outcome of the whole match. Three outcomes are possible: 1 (home team wins), X (match ends in a draw), 2 (away team wins).
O/U (spread)
If the number of points scored during the match is lower than the spread, the winning selection will be 'under'. If the number of points scored during the match is higher than the spread, the winning selection will be 'over'. 
HH - Including Overtime
You need to predict the winner of the match (including overtime). Two outcomes are possible: 1 HH (home team wins), 2 HH (away team wins).
O/U (spread) – Including Overtime
If the number of points scored during the match (including overtime) is lower than the spread, the winning selection will be 'under'. If the number of points scored during the match (including overtime) is higher than the spread, the winning selection will be 'over'. 
Asian Handicap (+/- 0.5, 1.5, 2.5, 3.5,…)
Asian Handicap does not allow the Player to bet on draw. Depending on the type of spread indicated, we distinguish between "Half-Goal Asian Handicap" (+/- 0.5, 1.5, 2.5 e 3.5), "Full-Goal Asian Handicap" (+/- 1, 2, 3 e 4), and "Double Asian Handicap" (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 e 3.75).
Asian Handicap (Including Overtime)
Same as "Asian Handicap", but overtime is included.
Even/Odd (Including Overtime)
You need to predict whether the total number of points scored during the match (including overtime) will be even or odd. 
Will there be Overtime?
You need to predict whether there will be overtime or not. Two outcomes are possible: Yes (there will be overtime), No (there won't be overtime). 
Which Player to Score Xth Point?
You need to predict which player will score a specified point. If the match ends before that point is scored, all bets relating to it will be declared void. 
Which Team to Win the Jump Ball?
You need to predict which team will win the jump ball. Two outcomes are possible: "Home Team" and "Away Team".
Which Team to Score Xth Point First?
You need to predict which team will be the first to score a specified point. If the match ends before that point is scored, all bets relating to it will be declared void. 
Draw no Bet– 1st HT
You need to predict which team will win the first half time (1st and 2nd quarter) of the match. If the first half time ends in a draw, all bets relating to this market will be declared void and won't be included in bonus calculation.
Asian Handicap – 1st HT (+/- 0.5, 1.5, 2.5, 3.5,…)
Same as "Asian Handicap", but only the points scored during the first half time (1st and 2nd quarter) are considered.
O/U – 1st HT (spread)
Same as "O/U (Spread)", but only the points scored during the first half time (1st and 2nd quarter) are considered.
Even/Odd – 1st HT
Same as "Even/Odd", but only the points scored during the first half time (1st and 2nd quarter) are considered.
Draw no Bet– 1st Quarter
You need to predict which team will win the first quarter of the match. If the first quarter ends in a draw, all bets relating to this market will be declared void and won't be included in bonus calculation.
O/U – 1st Quarter
Same as "O/U (Spread)", but only the points scored during the first quarter are considered.
Asian Handicap – 1st Quarter (+/- 0.5, 1.5, 2.5, 3.5,…)
Same as "Asian Handicap", but only the points scored during the first quarter are considered.
Even/Odd – 1st Quarter
Same as "Even/Odd", but only the points scored during the first quarter are considered
Draw no Bet– 2nd Quarter
You need to predict which team will win the second quarter of the match. If the second quarter ends in a draw, all bets relating to this market will be declared void and won't be included in bonus calculation.
O/U – 2nd Quarter
Same as "O/U (Spread)", but only the points scored during the second quarter are considered.
Asian Handicap – 2nd Quarter (+/- 0.5, 1.5, 2.5, 3.5,…)
Same as "Asian Handicap", but only the points scored during the second quarter are considered.
Even/Odd – 2nd Quarter
Same as "Even/Odd", but only the points scored during the second quarter are considered.
Draw no Bet– 3rd Quarter
You need to predict which team will win the third quarter of the match. If the third quarter ends in a draw, all bets relating to this market will be declared void and won't be included in bonus calculation.
O/U – 3rd  Quarter
Same as "O/U (Spread)", but only the points scored during the third quarter are considered.
Asian Handicap – 3rd  Quarter (+/- 0.5, 1.5, 2.5, 3.5,…)
Same as "Asian Handicap", but only the points scored during the third quarter are considered.
Even/Odd – 3rd  Quarter
Same as "Even/Odd", but only the points scored during the third quarter are considered.
Draw no Bet– 4th Quarter
You need to predict which team will win the fourth quarter of the match. If the fourth quarter ends in a draw, all bets relating to this market will be declared void and won't be included in bonus calculation
O/U – 4th  Quarter
Same as "O/U (Spread)", but only the points scored during the fourth quarter are considered.
Asian Handicap – 4th  Quarter (+/- 0.5, 1.5, 2.5, 3.5,…)
Same as "Asian Handicap", but only the points scored during the fourth quarter are considered.
Even/Odd – 4th  Quarter
Same as "Even/Odd", but only the points scored during the fourth quarter are considered.
 
 
 
FORMULA 1 LIVE
 
1) The outcome of a live Formula 1 event is based on the first official results published. Any further decisions taken by the relevant regulatory bodies (such as FIA) having the effect of changing or amending the results of the competition will not be taken into consideration.
2) If a Formula 1 contest is officially postponed or suspended, all bets relating to it will stand if the competition is resumed and completed within 6 hours of the date originally scheduled. If the race is not completed within that time, all bets still open at the time of the interruption will be declared void, while already settled bets will remain valid.
3) If the race had for some reason to be abandoned before 75% of the planned distance (rounded up to the nearest lap) has been completed, then the event will be declared void, even if the relevant federation should consider the competition completed and assign the points to the teams and the drivers.
4) The outcome of a bet on live events relating to the qualifying session (Pole Position) is based on the first official results provided by the relevant federation.
Any penalties will not be taken into consideration. Any driver who is not given an official finishing position will be deemed to be a loser. In order for bets on head-to-head races to be valid, the driver must take part in the qualifying sessions and obtain at least one official finishing position. If this is not the case, all bets relating to head-to-head races will be reimbursed and declared void.
5) The outcome of a bet on live events relating to any of the practice sessions is based on the official times as recorded by the relevant federation. Any driver who is not given an official finishing position will be deemed to be a loser. In order for bets on head-to-head races to be valid, the driver must take part in the qualifying sessions and obtain at least one official finishing position. If this is not the case, all bets relating to head-to-head races will be reimbursed and declared void.
 
 
FORMULA 1 LIVE - MARKETS
 
Winner
You need to predict whether the selected driver will be the winner of the competition.
If the selection "Other" is available, this group will include all drivers who are not in the initial list of competitors. In no event shall any driver individually offered during a live event be included in the group "Other".
Podium
You need to predict whether the selected driver will reach the podium (first, second or third position).
HH
You need to predict which of the two drivers specified in the bet will achieve the best finishing position in the race. In the event that both drivers retire or are disqualified during the same lap, all best relating to this market will be declared void.
Winning Margin
You need to predict the margin by which the winner will win the race by selecting one the options available.
 
 
 
ICE HOCKEY LIVE
 
1) Unless otherwise stated, all markets (except the ones relating to quarters, overtime periods and penalties) refer to the result achieved at the end of regular playing time.
2) If a match is postponed or suspended and not resumed within a maximum of 12 hours from the start time of the match, all bets relating to it will be declared void.
3) If a market remains open after one or more goals have been scored, penalties taken and cards shown, BGB Casinos reserves the right to void all related bets.
4) In case of discrepancy of more than 2 minutes between the insertion of odds and the opening of the market, BGB Casinos reserves the right to void all related bets.
 
 
ICE HOCKEY LIVE - MARKETS
 
1X2
You need to predict the outcome of the match. Three outcomes are possible: 1 (home team wins), X (match ends in a draw), 2 (away team wins).
O/U (spread)
If the total number of goals scored during the match is lower than the spread, the winning selection is "under". If the total number of goals scored during the match is higher than the spread, the winning selection is "over".
Handicap
You need to predict the outcome of the match after a given handicap is added to or subtracted from the final result. The handicap can be assigned to the home team or to the away team.
When the handicap is assigned to the home team, possible outcomes are:
1 H (- spread): By subtracting the spread from the final score of the home team, the home team wins the match. Example: The selection 1 H (-1) on Poland-Germany will be successful if the result of the match is 2-0, 3-1, 3-0, 4-2, etc.
X H (+ spread): By adding the spread to the final score of the away team, the match results in a tie. Example: The selection X H (+1) on Poland-Germany will be successful if the result of the match is 1-0, 2-1, 3-2, 4-3, etc.
2 H (+ spread): By adding the spread to the final score of the away team, the away team wins the match. Example: The selection 2 H (+1) on Poland-Germany will be successful if the result of the match is 0-1, 1-1, 1-2, 2-2, 2-3, etc.When the handicap is assigned to the away team, possible outcomes are:
1 H (+ spread): By adding the spread to the final score of the home team, the home team wins the match. Example: The selection 1 H (+1) on Poland-Germany will be successful if the result of the match is 1-0, 1-1, 2-1, 2-2, 3-2, etc.
X H (- spread): By subtracting the spread from the final score of the away team, the match results in a tie. Example: The selection X H (-1) on Poland-Germany will be successful if the result of the match is 0-1, 1-2, 2-3, 3-4, etc.
2 H (- spread): By subtracting the spread from the final score of the away team, the away team wins the match. Example: The selection 2 H (-1) on Poland-Germany will be successful if the result of the match is 0-2, 0-3, 1-3, 2-4, etc.
Draw No Bet (DNB)
You need to predict the outcome of the match. Two outcomes are possible: 1 (home team wins), 2 (away team wins). If the match results in a draw, the bet will be declared void and won't be included in bonus calculation.
DC (Double Chance)
You need to predict the outcome of the whole match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws), 12 (home team wins or away team wins).
Next Goal
You need to predict which team will score next goal. Three outcomes are possible: 1 (home team scores), No Goal (no goal is scored), 2 (away team scores).
Who will Win the Period?
You need to predict which team will win the game period in progress at the time you place the bet.
Who will Win the Rest of the Match?
You need to predict the outcome of the match considering 0-0 as current result, regardless of the actual result. 
Example: If, when you place the bet, the actual result is 4-0, the result to be considered will be 0-0. This means that if the match ends 4-1, the result to consider would be 0-1.
Number of Goals – Home
You need to predict the number of goals scored by the home team.
Number of Goals – Away
You need to predict the number of goals scored by the away team.
Over/Under – Home (spread)
If the total number of goals scored by the home team during the match is lower than the spread, the winning selection is "under". If the total number of goals scored by the home team during the match is higher than the spread, the winning selection is "over".
Over/Under – Away (spread)
If the total number of goals scored by the away team during the match is lower than the spread, the winning selection is "under". If the total number of goals scored by the away team during the match is higher than the spread, the winning selection is "over".
Even/Odd
You need to predict whether the total number of goal scored during the match will be odd or even. If the result is 0-0, the winning selection will be "even".
O/U – 1st Period (spread)
If the total number of goals scored during the first period is lower than the spread, the winning selection is "under". If the total number of goals scored during the first period is higher than the spread, the winning selection is "over".
Who will Win the Rest of the First Period?
You need to predict which team will score more goals during the first period starting from the moment you place the bet.
O/U – 2nd Period (spread)
If the total number of goals scored during the second period is lower than the spread, the winning selection is "under". If the total number of goals scored during the second period is higher than the spread, the winning selection is "over".
Who will Win the Rest of the Second Period?
You need to predict which team will score more goals during the second period starting from the moment you place the bet.
Next Goal – Overtime
You need to predict which team will score next goal during the overtime period. Three outcomes are possible: 1 (home team scores), No Goal (no goal is scored), 2 (away team scores).
Who will Win the Rest of the Match? - Overtime
You need to predict which team will score more goals in the remaining playing time. For this bet type, only the goals scored during overtime are considered.
Who will Win on Penalties?
You need to predict which team will win on penalties. For this bet type, only goals scored on penalties will be considered.
HH (Including Overtime and Penalties)
You need to predict the outcome of the match. Two outcomes are possible: 1 (home team wins), 2 (away team wins). This bet type includes any goals scored during overtime and penalties.
Correct Score – Flex
You need to predict the exact result of the match by selecting one of the available options.
 
 
 
VOLLEYBALL LIVE
 
1) If a match is not completed for any reason, all bets relating to it will be declared void.
2) None of the available markets include any "Golden Sets".
3) In the event that a match is interrupted or postponed and not resumed on the same day, all bets relating to it will be declared void.
4) If markets remain open with an incorrect result, which could significantly affect the odds, BGB Casinos reserves the right to void all related bets.
5) A standard match is divided into sets. Every single set ends once one of the two teams scores 25 points (except certain competitions where the final score ends at 21 points; in such cases BGB Casinos is not due to prior communication and it is interest of the client to acquire information) with a margin of at least two points. Matches are best-of-five sets and the team who wins at least three sets is considered the winner.
 
 
VOLLEYBALL LIVE - MARKETS
 
HH
You need to predict which team will win the match. Two outcomes are possible: 1 (home team wins), 2 (away team wins).
Which Team to Win Set
You need to predict which team will win the set in progress at the moment you place the bet. Two outcomes are possible: 1 (home team wins), 2 (away team wins).
Asian Handicap (+/- 0.5, 1.5, 2.5, 3.5,…)
Asian Handicap does not allow the Player to bet on draw. Depending on the type of spread indicated, we distinguish between "Half-Goal Asian Handicap" (+/- 0.5, 1.5, 2.5 e 3.5), "Full-Goal Asian Handicap" (+/- 1, 2, 3 e 4), and "Double Asian Handicap" (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 e 3.75).
Asian Handicap – 1st Set (+/- 0.5, 1.5, 2.5, 3.5,…)
Same as "Asian Handicap", but only the points scored during the first set considered.
Asian Handicap – 2nd Set (+/- 0.5, 1.5, 2.5, 3.5,…)
Same as "Asian Handicap", but only the points scored during the second set considered.
Asian Handicap – 3rd Set (+/- 0.5, 1.5, 2.5, 3.5,…)
Same as "Asian Handicap", but only the points scored during the third set considered.
Asian Handicap – 4th Set (+/- 0.5, 1.5, 2.5, 3.5,…)
Same as "Asian Handicap", but only the points scored during the fourth set considered.
Asian Handicap – 5th Set (+/- 0.5, 1.5, 2.5, 3.5,…)
Same as "Asian Handicap", but only the points scored during the fifth set considered.
Which Team to Score XTH Point First – 1st Set
You need to predict which team will be the first to score a specified point of the first set.
Which Team to Score XTH Point First – 2nd Set
You need to predict which team will be the first to score a specified point of the second set.
Which Team to Score XTH Point First – 3rd Set
You need to predict which team will be the first to score a specified point of the third set.
Which Team to Score XTH Point First – 4th Set
You need to predict which team will be the first to score a specified point of the fourth set.
Which Team to Score XTH Point First – 5th Set
You need to predict which team will be the first to score a specified point of the fifth set.
Which Team to Score XTH Point – 1st Set
You need to predict which team will score a specified point of the first set. If the set ends before that point is scored, all bets relating to it will be declared void.
Which Team to Score XTH Point – 2nd Set
You need to predict which team will score a specified point of the second set. If the set ends before that point is scored, all bets relating to it will be declared void.
Which Team to Score XTH Point – 3rd Set
You need to predict which team will score a specified point of the third set. If the set ends before that point is scored, all bets relating to it will be declared void.
Which Team to Score XTH Point – 4th Set
You need to predict which team will score a specified point of the fourth set. If the set ends before that point is scored, all bets relating to it will be declared void.
Which Team to Score XTH Point – 5th Set
You need to predict which team will score a specified point of the fifth set. If the set ends before that point is scored, all bets relating to it will be declared void.
Final Result
You need to predict the final result of the match in terms of sets won by each team.
Number of Sets
You need to predict the number of sets that will be played during the match.
O/U (spread)
If the total number of points scored during the whole match is lower than the spread, the winning selection is "under". If the total number of points scored during the whole match is higher than the spread, the winning selection is "over".
O/U – 1st Set (spread)
If the total number of points scored during the first set is lower than the spread, the winning selection is "under". If the total number of points scored during the first set is higher than the spread, the winning selection is "over".
O/U – 2nd Set (spread)
If the total number of points scored during the second set is lower than the spread, the winning selection is "under". If the total number of points scored during the second set is higher than the spread, the winning selection is "over".
O/U – 3rd Set (spread)
If the total number of points scored during the third set is lower than the spread, the winning selection is "under". If the total number of points scored during the third set is higher than the spread, the winning selection is "over".
O/U – 4th Set (spread)
If the total number of points scored during the fourth set is lower than the spread, the winning selection is "under". If the total number of points scored during the fourth set is higher than the spread, the winning selection is "over".
O/U – 5th Set (spread)
If the total number of points scored during the fifth set is lower than the spread, the winning selection is "under". If the total number of points scored during the fifth set is higher than the spread, the winning selection is "over".
Even/Odd – 1st Set
You need to predict whether the total number of points scored during the first set will be even or odd.
Even/Odd –2nd Set
You need to predict whether the total number of points scored during the second set will be even or odd.
Even/Odd – 3rd Set
You need to predict whether the total number of points scored during the third set will be even or odd.
Even/Odd – 4th Set
You need to predict whether the total number of points scored during the fourth set will be even or odd.
Even/Odd – 5th Set
You need to predict whether the total number of points scored during the fifth set will be even or odd.
How Many Sets to Exceed Score Limit
You need to predict in how many sets the score limit (25 points for the first four sets, 15 points for the fifth set) will be exceeded.
 
 
 
HANDBALL LIVE
 
1) Live bets on Handball are related to the outcome at the end of regular time unless it is expressly stated in the type of bet. For the purposes of reporting will be considered valid only official sites of each competition.
2) If a match is postponed or suspended, BGB Casinos reserves the right to void all bets relating to it within a maximum of 12 hours from the start of the match.
 
 
HANDBALL LIVE – MARKETS
 
1X2
You need to predict the final outcome of the match. The bet has three possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
1X2 First Half
You need to predict at the the end of first half. The bet has three possible outcomes: 1 (the home team wins the first half), X (the teams draw the first half), 2 (the away team wins the first half).
Asian Handicap (2 Way)
You need to predict the final outcome of the match by adding or subtracting to the final score the spread offered by BGB Casinos.
Handicap First Half (2 Way)
You need to predict the outcome of the first half of the match by adding or subtracting to the final score the spread offered by BGB Casinos.
Example:
If the spread offered is -6.5:
• Betting on “Home” the bet is won if the home team wins with a margin of victory of at least 7 goal.
• Betting on “Away” the bet is won if the team wins or loses by a margin of less than 7 goal.
Handicap (3 Way)
You need to predict the final outcome of the match by adding or subtracting to the final score the spread offered by BGB Casinos. Three possible outcomes. 
Example:
If the spread offered is -2:br>
• Betting on "Home", the bet is won if the home team wins with a margin of victory of at least 3 goals.
• Betting on "Draw" the bet is won if the home team with a winning margin of exactly 2 goals.
• Betting on "Away" the bet is won if the match ends in a draw, if the team wins or if he loses by one goal.
Over/Under
You need to predict if, at the end of the game, the total number of goals scored be higher (Over) or less (under) the spread BGB Casinos.
Over/Under First Half
You need to predict if, at the end of the first half, the total number of goals scored be higher (Over) or less (under) the spread BGB Casinos.
Who scores Xth point?
You need to predict the first team that will reach the specified number of goals in the match. If neither team reaches the score indicated, the bet will be void.
Which team wins the race to X points?
You need to predict the first team that will reach the specified number of goals in the match.
Odd/Even
You need to predict if the total number of goals scored in the match is going to be odd or even.
Odd/Even for first half
You need to predict if the total number of goals scored in first half is going to be odd or even.
Winning margins
You have to predict which of the options offered is the winner (Home team wins> 10; 6-10; 1-5; 0 = draw; away team wins by 1-5; 6-10;> 10)
 
 
 
RUGBY LIVE
 
Rugby Union and Rugby League (note: the regulations and the markets are the same but the sports are different).
 
1) Live bets on Rugby Union/League are related to the outcome at the end of regular time unless it is expressly stated in the type of bet. For the purposes of reporting will be considered valid only official sites of each competition.
2) If a match is postponed or suspended, BGB Casinos reserves the right to void all bets relating to it within a maximum of 12 hours from the start of the meeting.
 
 
RUGBY LIVE – MARKETS
 
1X2
You need to predict the winner of the match at the end of the regular time of play.
Double Chance
You need to predict the outcome of the meeting with two choices: 1-X, X-2, 1-2.
Draw No Bet (TaT)
You need to predict which team will win the match. If the two teams draw, the bet is void and will not be included in the calculation of a possible bonus.
Who wins the rest of the match?
You need to predict the outcome of the match without taking into account the possibly marked prior to placing the bet. The score stood at the time the bet is accepted will be indicated in the bet itself. Are offered three possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Handicap (2 way)
You have to predict the winner of adding or subtracting the spread offered by BGB Casinos the final score.
Example:
• If the spread offered is -6.5. Betting on the “Home” bet is won if the home team wins with a margin of victory of at least 7 points; “Away” betting on the bet is won if the away team wins or loses by a margin of less than 7 points.
Winning Margin
You need to predict the margin of victory of the winning team, at the end of regulation playing time.
Over / Under Points
You need to predict if, at the end of the match, the total number of points scored will be higher (over) or lower (under) the BGB Casinos spread.
Over/Under Total Tries
You need to predict if, at the end of the meeting, the total number of tries scored will be higher, lower or within the band offered by BGB Casinos.
Total margin
You need to predict the margin of points between the two teams at the end of the regular time of play (example: <28, 28-34, 35-41, 42-48, 49-55, 56-62,> 62).
Over / Under Points Home Team
You need to predict if, at the end of the meeting, the total number of points scored by the home team will be higher (Over) or lower (under) the spread BGB Casinos.
Over / Under Points Away Team
You need to predict if, at the end of the meeting, the total number of points scored by the away team will be higher (Over) or lower (under) the spread BGB Casinos.
Odd/Even
You need to predict if the total number of points scored will be odd or even.
1X2 First Half
You need to predict which team will be winner in first half.
Double Chance First Half
You need to predict the outcome of the first half with double chance: 1-X, X-2, 1-2.
Draw No Bet (HH) First Half
You need to predict which team will will be winner in first half. If the teams draw, the selection will be void and will not be included in the computation of a possible bonus.
Who wins the rest of the first half?
You need to predict the outcome of the first half without taking into account the possibly marked prior to placing the bet. The score stood at the time the bet is accepted will be indicated in the bet itself. Are offered three possible outcomes: 1 (the home team wins first half), X (the teams draw first half), 2 (the away team wins first half).
Handicap First Half (2 way)
You need to predict the winner of first half adding or subtracting the spread offered by BGB Casinos the final score.
Example:
• If the spread offered is -6.5:
Betting on the “Home” bet is won if the home team wins the first half with a margin of victory of at least 7 points; “Away” betting on the bet is won if the away team wins or loses the first half by a margin of less than 7 points.
Winning Margin First Half
You need to predict the margin of victory of the winning team, at the end of first half.
Margin Total First Half
You need to predict the margin of points between the two teams at the end of the first half (ie: <28, 28-34, 35-41, 42-48, 49-55, 56-62,> 62).
Over / Under Points First Half
You need to predict if, at the end of the first half of the match, the total number of points scored will be higher (over) or lower (under) the BGB Casinos spread.
Over / Under Points First Half Home Team
You need to predict if, at the end of the first half of the match, the total number of points scored by the home team will be higher (Over) or lower (under) the spread BGB Casinos.
Over / Under Points First Half Away Team
You need to predict if, at the end of the first half of the match, the total number of points scored by the away team will be higher (Over) or lower (under) the spread BGB Casinos.
Odd/Even Half Time
You need to predict if the total number of points scored during the first half will be odd or even.
 
 
 
MOTORCYCLING LIVE
 
1) The outcome of a live Motocycling event is based on the first official results published. Any further decisions taken by the relevant regulatory bodies (such as FIM) having the effect of changing or amending the results of the competition will not be taken into consideration.
2) If a Motorcycling contest is officially postponed or suspended, all bets relating to it will stand if the competition is resumed and completed within 6 hours of the date originally scheduled. If the race is not completed within that time, all bets still open at the time of the interruption will be declared void, while already settled bets will remain valid.
3) If the race had for some reason to be abandoned before 75% of the planned distance (rounded up to the nearest lap) has been completed, then the event will be declared void, even if the relevant federation should consider the competition completed and assign the points to the teams and the drivers.
4) The outcome of a bet on live events relating to the qualifying session (Pole Position) is based on the first official results provided by the relevant federation. Any penalties will not be taken into consideration. Any driver who is not given an official finishing position will be deemed to be a loser. In order for bets on head-to-head races to be valid, the driver must take part in the qualifying sessions and obtain at least one official finishing position. If this is not the case, all bets relating to head-to-head races will be reimbursed and declared void.
5) The outcome of a bet on live events relating to any of the practice sessions is based on the official times as recorded by the relevant federation. Any driver who is not given an official finishing position will be deemed to be a loser. In order for bets on head-to-head races to be valid, the driver must take part in the qualifying sessions and obtain at least one official finishing position. If this is not the case, all bets relating to head-to-head races will be reimbursed and declared void.
 
 
MOTORCYCLING LIVE – MARKETS
 
Winner
You need to predict whether the selected driver will be the winner of the competition.
Winning Pole
You need to predict whether the selected driver will be the winner of the Pole.
Podium
You need to predict whether the selected driver will reach the podium (first, second or third position) at the end of the race.
Podium Pole
You need to predict whether the selected driver will reach the podium (first, second or third position) at the end of the pole.
HH Race
You need to predict which of the two drivers specified in the bet will achieve the best finishing position in the race. In the event that both drivers retire or are disqualified during the same lap, all best relating to this market will be declared void.
HH Pole
You need to predict which of the two drivers specified in the bet will achieve the best finishing position in the pole. In the event that both drivers retire or are disqualified during the same lap, all best relating to this market will be declared void.